Tahm QoL changes
So I've been playing a lot of tahm kench recently and love him, but I had quite a few moment of frustration because of weird interactions. I know he hasn't been released for long but I'm neither asking for buff or nerf, just make his ability clearer.
Let's start with Q, I believe the Q indicator should be change to reflect the actual range (width wise) because it is very hard to gauge wether or not you will hit the minion which is not at all in the path of the indicator or your actual target. This apply mostly to laning phase. I don't think this will give tahm too much power or anything, mostly just less frustration of "that was so not suppose to hit that". Until then, I'm off to custom game to try and learn the exact width of the ability.
Now, the biggest problem I had with Tahm. I cannot count the number of time I tried to eat an enemy champion with 3 stack an ate an allied champion causing us to lose the fight. Unless you want to chase or run away, most of time it's better to eat an enemy champion but if your melee ally is on your target you will probably eat your ally, and not the enemy who's your real target. Please give priority to enemy champ with 3 stack of an acquired taste.
EDIT: Totally forgot about this, but allowing ally to spit themselves out ~1second faster would be really great in cases of accidental devouring.
Otherwise he's really awesome to play and he's easily one of my favorite champion now.
Give TK a bit a of love :D