Shen skills remake

SenseiAdder·10/9/2014, 11:47:54 PM·1 votes·989 views

After Sion's skill remake i thought that Shen could have his skills changed a little too so heres what i came up with.

Passive ninja's resolve:shen's attack damage increases by 2 percent of his hp. i know that shen's passive is one of his main damage outputs but in top lane its not a good as his vorpal blade and you might you might waste it by farming.

Q ki strike cost 50 energy:shen next basic attack increases by 6/8/10/12/14 percent of his max hp +60 percent of ap [deals magic damage].cooldown 7/6/5/4/3 and reduces by one second for each basic attack and life taps his target and heals 1.5 percent of his hp and if the attack kills its target shen restores 0.5 percent of his max hp instantly.I know that this will change his gameplay drastically for example shen top laner's will mosty poke with vorpal blade and shen supps throws vorpal blades to heal their adcs from safe distance but the real reason i wanted to change this skill because its funny that he throws one of his two swords and then it just comes back like magic no but the real reason i wanted to change this skill because ki strike as a passive gives no control when you a use it because if you just farm you will waste that attack on minions another reason i wanted to change this skill because a of a combo ill tell you about in the end of this discussion. In the end this skill remake nerfs and bluffs him and also NOTE THAT THIS ATTACK WILL NOT RESTORES ENERGY

W defensive strike cost 40 energy:Shen shields himself,absorbing the next 40/80/120/140/160 +60ap. last up to 5 seconds if the shield is broken shen's next attack will deal 1/3/5/7/9 of shen max hp[deals magic dam].NOTE THIS WILL NOT REDUCE THE COOLDOWN OF KI STRIKE.the reason i wanted to remake this skill because this will make him stronger as a duelist and if you time it correctly you can chain the power of his ki strike and the bonus damage of his w E shadow dash cost 120 energy: I dont want to change anything about this skill because shen and this skill works very well together but id wish riot will make the range abit longer and the width too because you have to hit your enemys right in the face to get the dash to work

R stand united: The cooldown will be the same and also the shield and ap ratio i just want a system where allied champion can step on a spot that spawns near them when shen ults and get teleported with him to the champion he targets. i want this system because for example nunu gos to ward baron but the other team is doing him and the team is spread out on the map and will lose baron.So shen will ult nunu everybody steps on the spot that spawns a few steps away from them nunu flashes through the wall and ults and the shield will help him stay alive considering he is building tanky then the team gets teleported to nunu with shen then clean up an get baron

i want this gameplay change because i think it will benefit him better and the combo i was mentioning before is dash in with e then w wait until the shield is broken then q that will be his main damage combo

1 Comments

ExecutorDill11/18/2014, 8:46:40 PM1 votes

I got a better idea thats not to big of a change to shen.

Shen should have some other form of attack damage apart from his passive and q. Some champions can deal damage with all thier abilities including passive and other tanks can dish out way more than shen. This kit is keeping shen the same way he is only thing giving his W some small Aoe which can only be activated given the circumstances, making him more situational and help with waveclearing, slightly increasing the damage and cost on his poke; making him more aware of expending energy, reducing the cost and scaling on the shield, seeing in it's picture all shen does is cross his hands, as a bruiser it shouldn't absorb to much but at the same time shouldn't cost so much. Slightly decreasing the damage of Shadow Dash at earlier lvls and energy cost over lvls and adding a small healing factor to it depending on the damage and amount of enemies hit. You'll find that in this kit shen will still have energy consumption problems which is good forcing summoner to spend IP in energy runes. Everything I have in brackets are changes i can live without, everthing else are things I want desperately..

Riot I guarantee if you make these changes, summoner's who love shen will leave you alone, and he will not be op, in addition i think you can add 7hp and 1 armor to his base stats, that would be very nice :)

Passive- Ki Strike [Unchanged] but in addition shen takes 10% reduced total damage from critical strikes and or shen gains 0.10 magic resist upon killing enemy unit, 0.50 if champion.

Vorpal Blade- Cost 65 energy. Deals 65/105 /145 /185 /225 +65% AP scaling. (Range increased to 500 from 475). Healing values untouched. If shen dashes to a target marked with Vorpal Blade the cooldown of shadow dash is reduced by 2 seconds .

Feint- Cost 40 energy. Absorbs 60/100/140/180/220 +40% AP scaling and 1/2/3/4/5 for every 5% health missing. (Basic attacks on shield reduce the attacker's attack speed by 5% for 3 seconds). After the shield breaks for 3 seconds shen is able to cast Crescent Slash damaging all targets in front of him [work on minions and monsters as well as champions].

Crescent Slash- Cost 25 energy. Deals 50% of the shield as magic damage in a 115 degree cone with a range of 300 slowing enemies hit by 10% for 1.25/1.5/1.75/2 seconds. Damaging a target marked with Vorpal Blade will consume the mark and cause them to bleed for the same values of the heal on vorpal blade.

Shadow Dash- Cost 120/115/110/105/100 energy. Deals 20/40/60/80/100 +100% AP scaling as true damage. Shen is healed for 10% of the damage dealt per target hit. (Increase the Hitbox on the taunt). Taunt duration increased to 1.75 seconds from 1.50 seconds.

Stand United- Unchanged [No complaints here!]

Everyone who agrees with my changes share this everywhere because i really want riot to change shen's kit :)

sincerely, another Shen player Shen