Azir rework idea

HOT BEEF ··2 votes·574 views

@Meddler hey i was thinking about some azir changes that you can make for 7.2 because let's be honest the buff's that you gave to Azir were so minuscule because of the Rylai's Nerf's. I think that you should take away Azir's self peel (Emperor's Divide R) and his high range mobility ( shifting sand's) and putting more emphasis on his range hyper-carry. Like maybe changing his W cast range like cassiopiea's W range cast this support's his high range but also gives him a weakness, if you get too close to him you will be able to kill him. I also think that putting more power in his soldier's truly makes Azir feel like an emperor, attacking squishy adc's in the backline from his backline and controlling the tide of the fight.

3 Comments

badooga2 votes

I had the idea of making his Q only move 1 soldier at a time, yet have a shorter cooldown so he can juggle around multiple soldiers within a reasonable timeframe. In addition, reducing his ult damage and barrier duration is also in order. In compensation, Riot would be able to buff his W base damage as well as adjusting his Q, as multiple soldiers won't be able to always be on the same target. Lastly, if Azir attacks with one soldier, other soldiers should also attack their nearest target in the case that they are spread out. This supports his DPS control mage fantasy (i.e. hyper-carry), yet gives him less room to punish aggressors that try to go on him (as he won't be able to ult + Q + do tons of damage with multiple soldiers).

Thoughts?

HOT BEEF 2 votes

Hey, BaDOOGA I like your idea about the Q changes supporting his soldier's mobility in team fights and i agree that riot should buff Azir's W if they do choose this path and support Azir's high ranged hyper-carry. But there could be some issues with the soldiers attacking their nearest target like in the case that the soldiers accidentally attack something that you don't want it to (i.e your low health fighting a enemy in the jungle and one of your soldier's accidently trigger's the camp)

badooga1 votes

Ah, yes, the W would only attack hostile enemies, meaning enemy champions, minions, or monsters that you have already aggroed.

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