some morgana changes i thought of
So i had just thought of some morgana changes . completely horrible idea unbalanced in ap ratios because idk how id properly balance out the ap after adding stuff to the existed kit and planned changes riot was going to do.. so i thought id post it here so you guys could comment and add your own ideas to it.. :D
Passive - Soul Siphon Soul Siphon - When Morgana's spells damage champions, large minions, or large monsters, she heals for 15/20/25/30/35/40% (at levels 1/4/7/10/13/16) of the damage dealt.
New effect Tormented Grounds ---------should last like a base of idk 30 secconds think like taliyahs worked ground effect (new effect Tormented Grounds) [Tormented Grounds - Every time Tormented soil is used leaves a tormented grounds at the location, Double Dark binding Duration, casting another Tormented soil causeing area of effect to be bigger , black shield doesnt break untill full duration is over]
Q - Dark Binding Cost: 50/55/60/65/70 Mana Range: 1175 Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time. Fires a bolt of dark energy, rooting the first enemy hit for 2/2.25/2.5/2.75/3 seconds and dealing 80/135/190/245/300 (+40% Ability Power) magic damage.
(90% ap scailing down to 40%)
W - Tormented Soil Cost: 70/85/100/115/130 Mana Range: 900 Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage. Curses an area for 5 seconds. Enemies on the cursed ground are dealt from 16/32/48/64/80 (+52% Ability Power) to 24/48/72/96/120 (+63% Ability Power) magic damage every second based on the enemy's missing Health. When Soul Siphon is triggered, Tormented Soil's cooldown is reduced by 5% ( Ap scailing up by 30% on both ap scailings)
E - Black Shield Cost: 50 Mana Range: 800 Places a protective barrier around an allied champion, absorbing magical damage and disables until penetrated or the shield dissipates. Shields an allied Champion for 5 seconds. The shield absorbs 70/140/210/280/350 (+70% Ability Power) magic damage and prevents disables until it breaks.
Ultimate - Soul Shackles Cost: 100 Mana Range: 625 Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their Movement Speed, and then echoing the pain a few seconds later and stunning them if they remain close to Morgana. Dark chains latch onto nearby enemy Champions dealing 150/225/300 (+70% Ability Power) magic damage and slowing them by 20% for 3 seconds, granting True Sight. After 3 seconds, they are dealt an additional 150/225/300 (+40% Ability Power) magic damage and are stunned for 1.5 seconds.Enemy Champions can break the chains by moving away from Morgana.
New effect - uppon 2nd hit of Soul shackles now leaves a tormented soil and Tormented grounds under the target
(Ap scailing on the 2nd hit down by 30%)
Well there is my horrible idea ... i wanted to naturally shift alot of damage away from morganas Q and put it more into her tormented soul where idk i think it should be tear it up and tell me what you think.. maybe tell me some of your own additions to this
Also her current scailings are here https://na.leagueoflegends.com/en/game-info/champions/morgana [slayer-pantheon-thumbs]