My idea of a new health item. (% health item)

MigYalle··1 votes·274 views

I mostly thought about the stats, the gold cost and the Unique Passive that would go into the item. This is a item that can be both used to continue your advantage if you are ahead, or if you are behind will help you try and come back up.
~[Insert name] (My idea for it's art is that it should be a full armor suit with wings on the back of the chest piece, boots, and helmet.) ~Health: 540 ~20% Cooldown Reduction ~20 Armor ~40 Magic Resist ~250 Mana

~Unique Passive: [Insert name]: ~If you are at a higher health % than a enemy champion, The next Crowd Control ability that affects your champion, the Crowd Control is negated (Not the damage) (70 Second Cooldown) (1,200 Range.)

~Unique Active: ~[Insert name]: If you are at a lower health % [Must be at least 15% health difference] than a enemy champion, gain bonus movement speed when headed away from them [movement speed decreases the lower % difference is.] (30-70 Second Cooldown according to the movespeed given. Range: 950

~Built out of: item 3067 item 3024 item 3211 + 600 gold = 3,500 gold. Ideas? Changes? Opinions?

3 Comments

Lord Dusteon3 votes

Let's not add an RNG CC negation ever.

Marthian1 votes

That isn't an RNG CC negation. That's basically how Irelia's stun works (Stuns if you have higher HP%, slows if you have lower HP%)

Marthian2 votes

This is a terrible item. Flat out.

Finishing a full item is already enough of a "I'm ahead" scenario. Making it so that a behind opponent can't even peel you off AT ALL when you are ahead is insanely broken.

Not to mention this gives EVERYTHING a tank could ever want: Health, mana, CDR, armor, MR, and is basically banshee's shield when you are full tank.

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