As an AP Kog'Maw main, please don't revert the ultimate changes those asking for it haven't tried it

Speedphoenix··3 votes·481 views

For the context, I am a mastery 6 AP Kog'Maw main, though I also played him ap supp (I don't recommend that without experience) http://i.imgur.com/0o6suJR.png

I already played him a lot before the rework but I started maining him afterwards the "new" ultimate really allows for a more complex play style. although I really liked the old ap kog, I think the old ult was too monotonous. For those saying that the new ult is useless, I'll let you know that when the target has <50% HP you will always deal a higher damage than before. You now have to focus on low health targets, and it is NOT restricted to squishies. Please also notice that you will sure kill any target below 25%HP, sometimes even tanks. The reworked ultimate offers, in my opinion, a more "competitive" type of play, where you need to take more care for your mana than before (each shot costs 50 mana increasing instead of 40), and where you need to choose your targets better, and know how to make them targetable

Please don't revert the changes to Kog'Maw's ultimate, at least if you consider the ap build.

http://i.imgur.com/LHoaWNH.png

2 Comments

Harvey Rabbit2 votes

Word. I've been building AP Kog in Poro King as an experiment and wrecking with it. Reverting the current ult would make it much weaker. If they wanted to do anything to give him a little bump up to go with the W revert, they should just make the mana requirement on the ult slightly less severe, like maybe have it max at 400mp instead of 500, like it was in the old days.

Speedphoenix1 votes

I agree with that one :) But it may make it op, a good way to balance it woul be increasing (agai) the individual cost but reducing the cap

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