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Why do you guys keep overloading kits?

Only Fabio··15 votes·4,874 views

Okay, I feel like it's a bit ridiculous that I even have to mention this but why does akali have everything and the kitchen sink in her kit? Why does she have an aoe ministun on the first part of her ult? Why does she have an aoe hitting sustain ability? Why does her shroud even last 7 seconds anymore? I get that Riot tried to work around some aspects of her old kit but she has to much in her kit currently. There's no reason that her first ult should have a ministun which guarantees a full combo into death. God forbid she threw down her shroud during the combo so you can't even counter her execute with exhaust. Taking barrier barely changes anything unless you're Orianna cause she'll just kill you right through it. Easiest way to fix her honestly is just remove some of the aspects of her kit or start nerfing her shroud and in lane sustain until she has gunblade.

14 Comments

DrtyTrouserSnake3 votes

In the recent reworks, Riot has overloaded the champs. Akali being a the best example along with Fiora (the huge amount of true damage she is able to deal and the infinite dashes along with a slow). Not much can be done though, it's very hard to balance champs like these especially with so many people using them. The best thing you can do is just ban her (which a lot of people do).

Icedteaisgood3 votes

I mean, they took a ton away from her. She lost her resets. Point and click dashes. Tiny ult cooldown. Sustain went way down.

Why does she have an aoe ministun on the first part of her ult?

Because they changed all of her abilities from point and click to skillshots, so they wanted to give her a way to guarantee actually landing an ability. They tied it to her ult so that she could only do it every couple of minutes, and they made it a microstun so that she could follow it up with one of her abilities while not actually CCing a target long enough to allow teammates to react and follow up with CC chains.

Why does she have an aoe hitting sustain ability?

Because she used to do single target damage, which gains a way higher percentage healing than aoe does. Converting her abilities to aoe from single target means she gets way less sustain from Gunblade, and the aoes are so tiny that you have to dry hump your team for her to actually hit multiple targets. They made her damage aoe to heavily nerf her, she would be so much stronger if they made her do single target again.

Why does her shroud even last 7 seconds anymore?

So that she can participate in teamfights. She has no defenses, no way to tank damage, no way to shield or block or absorb damage. If she gets CCed then she drops dead

I recommend picking the champion up and trying her out yourself for a few games. Once you understand how the abilities actually work and what their limitations are, you can actually do something about them instead of just whining until mommy Riot makes the mean champion go away.

Only Fabio1 votes

Her old sustain used to put her into a decision whether she gets poked down or not, making it ranged now takes that risk and reward that the old kit had counterplay to. The ministun isn't needed in the first place if you're decent at mechanics and in every assassin's kit does not have a hard cc in which makes them land their full combo without a form of counterplay early. You cannot react to anything she does if she properly throws down her shroud during her combo on certain champs like you could with other assassin's such as exhaust. She's a hard snowball champion with many gap closers, hard laning to gank if properly played and SUSTAIN as an ASSASSIN in which no other assassin has sustain built in without some risk. They could reduce her shroud to 5 seconds to reduce the harassment under tower to not be incredibly oppressive while the jungler if off in another lane. I recommend you look at her ban rate, which has a higher rate in Diamond + than Camille before the nerfs. Maybe once you understand higher level of plays and the fact that kits like this are toxic to the game at a higher level, you can talk about knowing something. Also, if you're gonna be a prick on someone else's thread, do your research at the higher levels of play before talking.

Chumpzi11a1 votes

There are 2 schools of thought about champ design. One is to collect or create an ability set around a theme that can generate deep/complex/rewarding gameplay. The other is to use abilities that enable the player to have the fantasy of being the archetype of the theme (a ninja or samurai or lasersquid or whatever). However, even 'fantasy' champions have gameplay needs, like poke, waveclear, sustain, cc, teamfighting. Since some of the abilities are dedicated to the fantasy, the others must be overloaded to make the champ playable.

MarkedOfKane1 votes

Flashy LCS plays.

Hügö1 votes

It sells better when the champs are stronger and can overcome their own weaknesses with other parts of their kit.

Clockwork Mouse1 votes

Teemo Be invisible in bushes or standing still, Do damage and blind sucka, move fast, mor damage on autos and poisons, lay invisible death mine. Simple, yet effective. Riot fell into the pit trap of needing to make things bigger then before and more amazing. But what is really hard is making something simple. They will never make another Jax or Annie with their current mindset.

Only Fabio1 votes

They technically already have with a certain support that was released not to long ago. He isn't overly complicated and his kit doesn't say have everything and the kitchen sink. Pyke

Clockwork Mouse1 votes

Don't be fooled, it is a trick. As they put all of his experience points into his ult. A TD execute blink that resets on a kill and is AoE damage just encase someone else was by your target too. They got his Q, W, and E right, but just couldn't keep it together for the final stretch.

Real talk I honestly feel they could take his ult and tone it down so they could give his other abilities more power.

Pika Fox1 votes

She doesnt have an overloaded kit. She has a lot of things for 2 reasons;

They add oportunities to punish her (her heal can only be used at near max energy, meaning if shes trying to sustain, shes not doing much else)

Because her burst is so backloaded its not even funny. (R1 is a stun because it does near 0 damage, and R2 cannot be used immediately after. Her W is teue stealth because her playpattern requires her to hit you then run away then back in)

Only Fabio1 votes

Well if it isn't overloaded then they need to tweek her numbers from that explanation. A champion having a higher ban rate than most champions in the past 2 years is a indicator that something needs a little tweeking.

Pika Fox1 votes

Yeah, the community needs tweaking. People need to shut up and learn to play instead of relying on things getting nerfed into unviability just because they cant be bothered to learn.

Only Fabio1 votes

lol, alright. Then lets go back to certain champs being the way they used to be. Darius had full reset at lvl 6, syndra has all her nerfs reverted, talon gets reverted back to his original kit where he could win teamfights solo by hitting r w. Revert all the Camille and irelia nerfs, revert the yasuo nerfs that he got in season 4. Let's see how all of this plays out.

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