Can we add tenacity to more items?
Tenacity is so useful(to me anyway), but why do we only have it on one item? why can't we have it on like an armor/mr hp item? or let us buy it as an enchantmen on our boots or other items.
Tenacity is so useful(to me anyway), but why do we only have it on one item? why can't we have it on like an armor/mr hp item? or let us buy it as an enchantmen on our boots or other items.
I don't want tenacity on squishy champions or assassins. CC is the way you can lock them up for long enough to burst them.
I also don't want tenacity to be so common that CC champions get shut out of the game. There needs to be an appropriate trade off for tenacity.
i would give anything to see this in Summoners Rift.
are all tenacity items but still i would love to see a couple more Tenacity items... at least like an HP item with it and a "mage"(mana or ap) item with it too
Adding to this, I also want to see more different tenacity percentages other than 35%.
Tenacity innately and greatly devalues most kinds of crowd control, so the more Tenacity becomes available, the more difficult life becomes for CC-centric classes such as mages, tanks and supports. One of the other side-effects that could potentially have is crowd control inflation, where champions dependent on their crowd control have their CC extended just so that it can deal with Tenacity, which makes those same abilities extremely rough against enemies without the stat (
's 3-second root, for example, is essential in setting up her W and ult, but is also a near-guaranteed death sentence on any squishy in a teamfight). It would likely be better to see what kinds of situations would call for less overall CC, and see how those could be answered without making all CC (bar knockback and knockups, which have become really common, and likely because of Tenacity) less effective all the time.
Bring moonflair to SR and HA, problem solved.
An item who cancel 1 cc every X time? Or this is too much ?