Riot really needs to rethink their balance strategy of nerfing around the problem.
What do I mean by this?
is a strong example of this. The recent nerf to his tether on the PBE made me reflect that Riot has the same balance strategy with many champs. By far the most problematic aspect of
is his ultimate paired with zhonyas. Riot nerfs every single ability on
BUT his ult and even BUFFS the ult to boot. Fiddle could have been easily fixed by tweaking his ult to either reduced range or less damage. For other examples ill go down the list of champs im aware of where Riot used this same balance.
Playful trickster is the most problematic aspect. Riot tweaks everything else.
Low cd dash is the most problematic aspect. Riot reworks the champ and buffs his dash
Easy skill resets are the most problematic aspect. Riot tweaks damage.
High damage, High tankiness, High mobility, Low energy costs. Riot removes attack speed debuff... just why?
Long rang poke is too strong and mobility is too high. Riot nerfs poke range and buffs mobility.
long lasting easy to land snare is the most problematic aspect. Riot nerfs everything else.
The spears where obscenely powerful. Instead of simply nerfing spear they rework her and make EVERYTHING too powerful.
Free stats from kills and assists, doesnt lose any on death. Riot completely ignores this and tweaks everything else.
Tanky shield that scales off of ad. Riot nerfs damage.
Damage is a tad too high. Riot removes silence. WHAT?!?!
Stun is too powerful. Riot gutted everything else but stun.
Hook hitbox is way too easy to land. Riot tweaks everything else.
Ult lacks counterplay. Riot tweaks everything else.
Ult is too powerful. Riot nerfs his lane bullying.
50% ARMOR PEN ULT. Riot nerfs Q and E
Strong poke, Strong escape, Strong damage, all on low energy cost. Riot reduces attack speed.
Q-E was too easy too land. Riot fixes it, decides it wasn't enough, then guts Q's early damage?