Fiora Jungle?
I really enjoy playing champs in off meta spots. My main champs are Poppy and Ornn, both taken support. I'm also not a huge fan of top lane, but really like bruisers and strong duelists. So i love playing Fiora, but i take her Jungle. However, it was really hard to do (ie impossible unless messing around with friends) until the new runes came out.
I've practiced with almost every page combination i can think of, and the only one that really works as a keystone is Predator, as it makes up for her poor engage on ganks and lack of cc. Now i don't really think much should be changed in her kit to help her in the jungle. Adding any length to the slow on her e or lengthening her dash on her q would make her a real nightmare top (where shes supposed to be played). I do however, think two small changes could make her more fun in the jungle without breaking her top.
First, upping the base damage on her w and the width of its effect just a bit to facilitate clearing jungle camps, and maybe refresh its cooldown a bit quicker if it doesn't connect on a champion (with a compensated longer cooldown if it does to avoid making it overpowered possibly?).
Second, have vitals appear on the the larger monsters, like the buffs, big wolf, big raptor, big krug. Not dragon or herald. She already excels at killing herald by q-ing through it when its eye opens on its back, and getting extra damage on dragon seems unfair (unless you are shyvanna i guess?)
I don't know, what do guys think? I will always champion (lame pun) champs being able to play more than one role, especially if i think small tweaks could make it work. But i'm also a crazy person who makes weird champion and build choices so i dunno.
rush after machete.
Off-roles are possible for some champs but there's specific reasons why some things are played in those roles, or otp'd in them. Fiora's are top and mid, jungle is really really rough with how she clears, ganks, does objectives, etc.