Bard quality of life improvement.
One of the primary problems with people playing bard is that they spend quite a bit of energy collecting charms on the map instead of focusing on team objectives. One of the tell tell signs of a decent bard player is that he is aware of where is charms are and when they spawned. Frequently one side of the map has lots of uncollected charms. They stay on the map for 10 min, so leaving them out is very beneficial when going to out to ward especially when you can chain them together.
I really appreciate the fact that charms that are about to disappear turn red. It's just that frequently when they turn red it's practically already too late to go get it. Something that would help people transition into bard a bit more solidly is if it were easier to see the timers on each charm. Personally I think it would be best if chimes were green on the mini map for the first 5 min, then yellow from 5-7 min, orange from 8-9, and red in the last min. This would help people know when they are good to let chimes chill, and help them plan ward routs around expiring meeps.