Balance changes on Darius

jasonlo95·3/28/2016, 4:30:15 PM·3 votes·562 views

Hi,

Jason "jasonlo95" Lo here, I would like to discuss the issue with the current heal percentage on Darius' Q. It would seems to me that with the current 12% Health Restoration per enemy champion hit, capping at 36%, it would be unlikely to defeat him during teamfights. Furthermore, with his ultimate available, that's basically means to players playing against him that, "Oh you can't kill me, I can just heal off from my Q and ulti every single one of you, one by one, with full passive stacks." This seems like making players who are having a disadvantage during the game to have a more difficult time to catch up the pace and have a fair teamfight. May I suggest lowering the value of the Health Restoration percentage to a lower value or lowering the AD scale of his Q?

3 Comments

Crett3/28/2016, 4:32:51 PM3 votes

Darius is at 49.64% win rate right now. He can be an oppressive champ (especially when it comes to laning) but he's not overpowered

Kahl Drogo983/28/2016, 4:41:29 PM1 votes

I agree with the person above me. Darius is actually pretty well balanced right now, and if you can beat him in lane, it is highly unlikely that he can make a comeback. there are actually quite a few hard counters to him. all you have to do is just stay out of his q range, or if you do get hit by it, get hit by the handle of his axe instead of the blade, so it one less stack of bleed onto you.

Verxint3/28/2016, 4:55:04 PM1 votes

That's what he gets for being completley melee and immobile.

What you describe is exactly how Darius is supposed to play. He's supposed to bully his lane and get ahead and use his brute strength to punish anyone who fights him or his team without the ability to avoid his damage.

His champ select quote is literally "They will regret opposing me".

He is the dunkmaster, he punishes you when you mess up.