Balance changes on Darius
Hi,
Jason "jasonlo95" Lo here, I would like to discuss the issue with the current heal percentage on Darius' Q. It would seems to me that with the current 12% Health Restoration per enemy champion hit, capping at 36%, it would be unlikely to defeat him during teamfights. Furthermore, with his ultimate available, that's basically means to players playing against him that, "Oh you can't kill me, I can just heal off from my Q and ulti every single one of you, one by one, with full passive stacks." This seems like making players who are having a disadvantage during the game to have a more difficult time to catch up the pace and have a fair teamfight. May I suggest lowering the value of the Health Restoration percentage to a lower value or lowering the AD scale of his Q?