Yorick feels weak. Help me find where he is weak so we may present a reasonable buff to Riot.
I have made some discoveries about my self and others while playing league of legends. When I think of playing league of legends again it is because the champion I main feels good to play and is satisfying to use. After a while I got bored of this main. So i decide to learn a new champion, then I get bored of that champion. Then I stop playing entirely after this cycle repeats a few times. Champions eventually lose there fun, and then get reworked because they were not fun to play against or to weak to play as.
There is one champion who's concept I love but is not effective at executing it and loses his fun instantly. That champ is Yorick. He is a great lane pusher no doubt about that. But part of his kit is to have an undead legion at your disposal, and the few minions he summons don't feel like an undead legion. They feel like a colony of ant's with no numbers. Mist walkers and the maiden do hurt, But something about him feels weak. I'm trying to find what it is.
What I have discovered about Yorick is that most of his kill potential comes from his Q, not his ult. His ult is more like a weaker void herald that pushes a lane. His mist walkers feel like small back up but it doesn't feel like enough. So if he had more Mist walkers than that would without a doubt make him more fun because now he actually has an undead legion. But this might make him a bit too strong.
Mist walkers have great attack damage to health scaling and great damage in general so they are very resilient to abilities late game but always die in one hit from basic attacks and never dish out much damage. So if he had more of them, than your legion will last long enough to dish out some damage. However since more minions might be too over whelming if they stay with there current stats than maybe instead of more total minions, He can summon them faster. This way he could pressure his enemies with his own minions. Now that would be fun. The counter strategy to this would be to just basic attack the Mist walkers he summons as soon as they come out before they cause to much harm. You could also punish Yorick when he tries to go for a last hit with his Q to dig a grave. Since Yorick has to sacrifice so much positioning when going to dig a grave it may be a good idea to make the max number of graves to be 2 and then summon 2 mist walkers per grave. (still a max of 4 mist walkers.)
Yorick should be able to control minions. Maybe with the alt key? Than that would add some micro strategy to Yoricks kit and add a counter play option when facing an opponent that likes to last hit your Mist walkers as soon as they come out. You could make them retreat and stay back while you wait for the perfect moment.
Well that is all of my ideas. I am still on the hunt for any more problems with yorick weather they are op problems or under powered problems. Please leave me your input and ideas.