Diversify the AD Pen Items

Blumpkin Nation··5 votes·789 views

Hear me out, I'm not asking for MORE AD Pen.

What I'm asking for is to actually diversity the types of Armor Pen champions have access to. Specifically, for the Last Whisper builds.

Instead of both providing a different effect (Greivous or % damage against higher health targets (Why? It already shreds tanks)) provide two separate forms of penetration and then limit that champion to one kind.

The types of pen could be as follows:

1.) Last Whisper X: 40% Bonus Armor Penetration - This bonus only applies to basic attacks and does not affect physical abilities. 2.) Last Whisper Z: 30% Total Armor Penetration - This bonus applies only to physical abilities and not to basic attacks.

NOTE: Each champion may only buy one % penetration item. No penetration item offers both basic attack AND ability penetration now. This means that you if you buy Last Whisper X, Last Whisper Z will become unavailable. Similar to how the jungle items work. These two items, of course, would upgrade into their respective forms, but maybe provide different utility effects. %damage against more health targets on a tank shredding item is dumb. And grievous wounds is way too situational.

That way ADCs have to rely on their basics more than their abilities in the later game (per usual, but at least the damage will be down from their abilities). Also so we don't have some champs being able to blow people up with both abilities and basics. If you're a caster, act like a caster. If you're basic attack oriented, focus on that. Hybrid champions are notorious for never being balanced correctly and I feel this would also open up a path of diversity in terms of other pen items.

This would also help the mages who struggle to build armor effectively against their AD counterparts.

6 Comments

VasilisGreen1 votes

You do realize that ARMOR is much more abundant than MAGIC RESIST For example, an ADC with a item 3156 has 11 effective magic resist against a mage with item 3020 , item 3135 and item 3001 and of course runes and masteries, right? All while that adc has built a major MR/AD item that fits it's role...

If the same ADC builds 1 armor item let's say a item 3068 against let's say a talon with item 3142 , item 3147 AND 19.2 pen in runes, that ADC will have about 40 or so effective armor. See the difference?

Armor penetration isn't nearly as much as magic penetration in relation to their coresponding defences. It's just that people don't like ADs because "Too OP noobchamps" all while Annies run around oneshoting everyone with instant cc and shitloads of damage.

Spoofghoul2 votes

and conveniantly dealing 1000 damage auto attacks

VasilisGreen1 votes

1000 damage AAs are either 400 AD with IE crit or normal crit on 500 AD and as far as i remember, nobody builds that much AD and some don't even build crit. If you build bot high AD and IE for the huge crit damage with focus on armor pen, you won't have enough AS but if you focus on AD/Crit with AS you won't have enough armor pen. All while the enemy tank can easily run 300 armor with tabi's and depending on your crit chance also a randuin's, and you'll see all of your damage go down to abysmal depths.

The good old days where you could build a PD-IE-Ghostblade and LW and always be relevant are gone for good and tanks will always dominate. don't go around crying that tanks aren't dominating because you are wrong, and if you are not dominating on a tank, you are doing something wrong.

Erockandroll1 votes

Restricting that item to either On hit, or on spell effect. Would make both items worse that BC who's effects simply stack on physical damage.

Are you complaining about how the item specifically targets tanks? Cause that's what they're designed for. If you want to damage a Squishy, Build either Flat pen, or crit chance. But the LW items are balance around the part where you only build it to counter the tank. It's not even a Key pickup in Most ADC builds anymore.

Blumpkin Nation1 votes

Black cleaver needs a change, anyway. I'd suggest changing it to stacking with physical damaging spells. To keep from some champions abusing it because of their abilities being stupid (Riven, 1 Q = 3 stacks) I would suggest providing the passive effect with a mini-cool down. It can only apply stacks every 1-1.5 second(s). That way, you need to actually be engaged with the enemy longer rather than just sitting on top of them for 2 seconds and shred their armor.

ZT Xperimentor1 votes

I like the idea, but it should be noted that they shouldn't stack.

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