[feedback] Sejuani changes :)

MattAkhavan··2 votes·1,017 views

I have only played about 30 total games with Sejuani so I would not call myself a "sejuani main" but I would say that i have a very good grasp of the champion. At my first glance i thought the changes were going to be an overall buff but after playing 3-4 games on PBE with the changes I have some mixed feelings about them.

Sejuani [Sourced]

  • Arctic Assault (Q) damage changed to 80/125/170/215/260 (+.4 AP) from 40/70/100/130/180 (+.4 AP)(+4/6/8/10/12% of Target's Max HP)
  • Flail of the Northern Winds (W) initial hit damage changed to 4/6/8/10/12% (+3% per 100 AP) of Target's Max HP from 40/60/80/100/120 (+.3 AP).
  • Flail of the Northern Winds (W) AoE damage changed to 40/70/100/130/160 (+.6 AP)(+4/6/8/10/12% total Health) from 80/120/160/200/240(+.6 AP)(+10% Bonus HP)
  • Permafrost (E) cooldown lowered to 10/9/8/7/6 from 11
  • Permafrost (E) damage lowered to 60/90/120/150/180 (+.5 AP) from 60/110/160/210/260 (.5 AP)
  • Permafrost (E) slow duration reduced to 1.5 at all ranks from 1.5/1.75/2/2.25/2.5

Arctic Assault: The changes to arctic assault are a pretty nice buff to sejuani for a couple reasons. Sejuani has quite a bit of mana problems without blue buff. Arctic assault cost around 26% of her mana bar at lvl 1 and it stays at a pretty high % until she gets quite a few levels. Because the % damage is moved from arctic assault to flail, it actually helps sejuani with her mana problems in jungle specifically. Additionally it helps out a little with the damage lost from permafrost. I would say this is something that is definitely for the best.

Flail of the Northern Winds: This ability simply became amazing. The flail does a TON of damage throughout the game. While it initially does a little less damage for the first clear the changes greatly outweigh her poor first clear. The ability scales with both ability power and health so you will do a ton of damage whether you are tanky or built AP (lichbane is the GOD item). The flail is an overwall buff to her jungling and dueling and I can't give more praise for the changes for this ability. It's the best change to sejuani that was made.

**Permafrost:**There is a lot of good that comes from these changes, but I think that it still hurts sejuani. I will start off with what's really good about it. The cooldown reduction as you level the ability is a really important change to permafrost because it does deal a ton of damage and slows the enemy. Currently (on live) permafrost is the bulk of sejuani's damage and the more permafrost you can land the more damage you are doing. The changes to permafrost's cooldown easily overshadow the changes to the slow duration. I would take lower cooldowns on permafrost over the 1 second more of slow duration any day. Overall really good changes.

The final change to permafrost are the ones that i don't really feel comfortable with. I am not going to say with all the changes to sejuani they weren't needed, but I think they hit too hard. From levels 2-5 permafrost loses 20 base damage each step totaling 80 base damage from the ability. Looking at it like that doesn't seem that bad, but the damage fall off from permafrost is actually huge. 80 base damage from permafrost is around 30% of the base damage taken away. In an extended fight the ability to use permafrost twice as much will make up for the damage eventually, but extended team fights don't really happen. Teamfights can end in 5-6 seconnds so it really hurts her output. Again, i think lowering the damage is something that should happen but I think it should only drop 10-15 damage per level instead of 20

Gameplay: Another reason that i don't like the changes to permafrost is because it pushes you into playing sej a certain way, tanky. I say this mostly in the assumption that you are jungling with her, but even mid lane sejuani is hurt. Sejuani's mana problems and the increase in price to chalice hurt mid-lane sejuani and the lower base damage on permafrost make it harder to all in someone. I don't really have too much experience laning with sejuani so i cannot really comment on more than that, but i do jungle her a lot

Permafrost changes make you build tanky because if you want to build ap you need to be casting permafrost a lot. Casting permafrost a lot means using a ton of mana and the 1 permafrost on live does more damage than 1 permafrost with the changes (obviously). To do the same amount of damage you need to cast permafrost at least twice wasting twice the mana to do a little bit more damage. One of the reasons i play Sejuani is because i find her very fun to play because you have so much diversity in build order. If you need a tank you can max flail first and build those tanky items your team needs. If you want to build AP you mas permafrost and do TONS of damage to everyone. Finally, if you want to have a nice mix of damage and tankiness you max permafrost get item 3020 item 3068 item 3001 item 3151 item 3025 or whatever you need based on the situation. That had nothing to do with why you have to build tanky though. You have to build tanky because you don't have enough mana to sustain permafrosting creeps and still have mana to gank because sej has huge mana problems. You take way too much damage in this jungle already as sejuani and the lack of tankiness really just doesn't allow you to build hybrid effectively. If you build hybrid you both still take too much damage from the jungle AND you don't do enough damage to champions. When building all ap in the jungle, you get torn apart by the new creeps until you get 2 items, and that just takes too long in the new jungle. The Flail of the northern winds does a ton of damage early and allows sejuani to do damage while building tanky, so you are naturaly pushed to play sejuani tanky or else it's way too hard to even get to mid game. I really just think that if permafrost wasn't hit so hard at base damage it would be much better. instead of losing a total of 80 base damage, i would suggest only nerfing 40 damage or 60 base damage.

prospered changes

  • Make sejuani tankier in the jungle
  • lower the amount of base damage lost on permafrost's base damage
  • revert permafrost back to what it is on live.

3 Comments

Knight Devout4 votes

I must say, as an old Sejuani player those changes just bring Sejuani a little closer to her old paradigm before the rework, with tons of damage on her W, scaling with tankyness AND Ability power, and damage on Q and E scaling with Ability Power,at the cost of a subpar early clear speed and sustain.

I understand your concern about Permafrost costing more mana, BUT (big but here, so follow me), the new Arctic Assault is no longer needed in the jungle. This helps Sejuani in 2 ways.

  1. Sejuani no longer needs to spend mana with Q to clear the jungle faster because the bulk of her jungle damage is now on E.
  2. Sejuani now has access to Q whenever she needs immediate mobility in the jungle as she's no longer using it to clear.

Those 2 effects let Sejuani clear the jungle with more safety and mana efficience, so that she can gank the lanes with more mana to use Permafrost.

While her midgame is still hurting, she has access to a quite long lockdown in the form of Arctic Assault into Glacial Prison, applying Permafrost as the stun fades.

Scaling into lategame , Sejuani access tons of damage from her W, and E, which now has a really short cooldown. Sejuani will thrive where she is supposed to shine, extended teamfights where she can deal a reliable damage through her W and multiple hits from permafrost. The effectiveness of AP on Sejuani has increased a lot, and as long as she builds some AP, like Abyssal Scepter,or Haunting guise, and magus enchantment on her jungle item, she can hit her targets multiple times while still being a low-priority target.

MattAkhavan2 votes

I have tried the changes on PBE and you still run out of mana extremely fast without blue buff. If you do not max flail of the northern winds (W) you run out of mana after 2-3 camps making the time out of base very short with ganking and farming without blue. Taking every blue takes a ton away from the mid laner so i wouldn't suggest taking every blue, and even so there is downtime between blues. If you max W then you aren't going to be using permafrost or arctic assault much at all and, you'll have mana. But at this point you are forced to go tanky and likely won't supply much more than cc in ganks. When you do max permafrost you can't jungle without using permafrost so you lose A TON of mana. 55 mana is a ton of mana when you start with 265 ish mana.

In late game sejuani is a beast unless you are building tanky. She falls off quite a bit when she builds tank because she has 1 aoe cc that is a skillshot and it's range isn't as big as say amumus. She just isn't as fun all tanky and she isn't that great, again she falls off. realistically, i am just very against going all tank sej because it's really boring. I don't like playing her tanky so i am very bias towards hybrid of full ap sej. I am not really arguing her power late game because i know it's really good. her late game is in a great spot it's just her early and mid game that make it too hard to get to late game.

The thing about abyssal scepter and haunting guise is that is relies on the base damage to do all the damage. With her base damage on permafrost dropping so much ( when you play her you can tell there is a huge power difference and it's VERY noticeable) the damage with item 3020 item 3136 item 3001 is really weak. You also don't get much raw ap from those items because most of them are magic pen items and since flail doesn't do damage, but %damage per 100 ap you lose out on a ton of damage you currently have on live.

tYctz6q3er1 votes

I think that Sejuani's passive should be looked at as well.

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