@Riot What of Hecarim?
Hey,
I just wanted to address my concerns or moreso my curiousity about the direction that Riot wants to take Hecarim. I know there are a lot of a champions on your company's mind in terms of balance and what not - but its just something that has kind of nagged at me the more and more I look at the champion pool. I want to point out that I love Hecarim I think he has a lot of unique strengths (strong kit for itemization & good base states) but I think he's outclassed by a lot of a other champions in what he is suppose to do. Which leads to...
What is Hecarim's desired thematic goal?
Is he suppose to dive into the deal and cause chaos?
Shyvanna, Nocturne, Rammus, Skarner, NEW Sion, Master Yi, Rengar all approach fights in a similiar manner and pull it off arguably more successfully than Hecarim.
I thought Hecarim was suppose to be the "fast horse, explosive entrance jungler" but it seems like he doesn't even have that going for him. And I'll be honest, while I'm super excited for new Sion, I can't help but look at Sion's new ultimate and think "that's something that Hecarim could have had".
I really am just curious what direction Riot would like to take Hecarim. I love the character, I love the thought of this massive horse running about the field but it seems like there's just not a lot of gameplay space left anymore to make his playstyle unique.
What areas would you like to emphasize about Hecarim? Fear? Undyingness? It seems like an uphill battle for my favorite warhorse. I just hope that at the end of the day Hecarim can earn himself a niche that is truely his own.
My Ideas?
Hecarim = hypercarry+battering ram + thrives on guerrilla tactics/ shock warfare
**Current **Passive Warpath
- Ignores unit collision
- gains AD based on movement speed
Reworked Passive Warpath 2.0
- Ignores unit collision
- Hecarim gains a flat movement speed bonus when out of combat
Current E - Devastating Charge
- Hecarim gains 75% movement speed over the course of 3 seconds, starting with initial 25% upon cast, and ending one second afterward.
**Reworked E - **Devastating Charge 2.0
- Hecarim gains 75% movement speed over the course of 3 seconds, starting with initial 25% upon cast, and ending one second afterward.
- Once Hecarim has traveled a fixed distance with Devastating Charge, Hecarim knocks enemy units aside for the remainder of the charge
I guess thing I love about Hecarim is his since of inertia. I believe the above changes would make the player feel rewarded for going REALLY fast and feel REALLY fast. Hecarim should be at his best when he's at top speed. Emphasizing this is essential in his kit IMO.
Idk let me know what you think. These are just my ideas. As I stated I'm more concerned with seeing Hecarim getting a niche all his own. For all I care you could make it so champions could mount him and I'd be happy!