RIot, again, PLEASE fix your MMR system....
+17 on all those wins, urgot loss? -25 seriously. How is winning 8 games in a row not enough to have normal mmr again.
+17 on all those wins, urgot loss? -25 seriously. How is winning 8 games in a row not enough to have normal mmr again.
Well you most likely tanked your MMR before hand and thus it will take exponentially more wins over losses to boost that MMR
Well you most likely tanked your MMR before hand and thus it will take exponentially more wins over losses to boost that MMR
Not really, the last week I was 50% win/loss roughly
Welcome to your incoming lose streak :D Happens to the best of them.
Welcome to your incoming lose streak :D Happens to the best of them.
Lol thankfully I won the next one.
You tanked... from November 23rd to the 5th of December, then went on your hot streak... your MMR looks like a heart beat monitor. You still aren't back up to your MMR you started with.
You tanked... from November 23rd to the 5th of December, then went on your hot streak... your MMR looks like a heart beat monitor. You still aren't back up to your MMR you started with.
Yes but it shouldnt be hitting me THAT hard still. But I think it's semi fixed now. I won the very next game now and got +23, but that doesn't change my opinion of the MMR system, LoL has the single worst MMR balance in the Moba scene.
Yes but it shouldnt be hitting me THAT hard still. But I think it's semi fixed now. I won the very next game now and got +23, but that doesn't change my opinion of the MMR system, LoL has the single worst MMR balance in the Moba scene.
Actually LoL has one of the most forgiving systems now. It's very true to what it is. If you are better than where you are you will climb, but if you are not you go down. If you are right where you are supposed to be you stay still. Its very simple and now they are making climbing easier after falling
Actually LoL has one of the most forgiving systems now. It's very true to what it is. If you are better than where you are you will climb, but if you are not you go down. If you are right where you are supposed to be you stay still. Its very simple and now they are making climbing easier after falling
Eh, I still think the Amounts they use for LP is still bogus, even when Im getting +23 I think it needs to be better regulated and performance based. I AM glad however that they made it nicer for players who hit promos over and over and over again so its not as hard on them
Winning is all that matters. How else would it be based off performance? KDA? I could just play lux and wreck the game for KDA while not winning ever. Went 13-0-13 before on her and lost. Tower kills? Split push champs can take towers but if you lose your base doing it then it will not be worthwhile yet you would have "performed" better.
Not to mention Singed, who's performance is perhaps the best when he has very few in-game stats to show for it.
Winning is all that matters. How else would it be based off performance? KDA? I could just play lux and wreck the game for KDA while not winning ever. Went 13-0-13 before on her and lost. Tower kills? Split push champs can take towers but if you lose your base doing it then it will not be worthwhile yet you would have "performed" better.
They already have a grading system, they can work with that. BUt youre not even reading half of what Im writing, so thats the end of that. Have a good one.
302 wins last season 315 losses. Even with that win streak you are not back to 50% winrate. You are close though.