Does Riot have any plans to balance this game to a point where the majority of champions are viable?

Wuju Hooligan··3 votes·796 views

I'm aware of the controversy around champions being in and out of the meta. I'm curious as to what Riot's outlook of League of Legends is. Do these bi-weekly(correct me if I am wrong) patches happen in hopes of moving the game towards a point where most of the champions are on equal ground? I have no idea what I'm talking about when it comes to numbers, but would it be wishful thinking to want to see a game based on strategy? There are definitely enough champions for varying strategies, and I think a lot of people can agree that more champions seeing play is a good thing.

Are these patches just to make changes just for the sake of change? What do you guys think?

12 Comments

Taliyah Rocks5 votes

All champions are viable if you know how to play them.

...and then there's Aatrox...

nah but seriously you can find Urgot mains in diamond... champions are relatively well balanced. Skill > Champion

ChargeItDownMid1 votes

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Taliyah Rocks3 votes

{quoted}

Empirically, the data supports champion > skill far more than other way around.

I don't think that making a sample from of the 2000 best players is representive of a playerbase composed of millions in all skill range.

At worst, maining a subpar champion would mean that you hit Diamond 4-3 instead of Diamond 2, in no way a ''subpar'' champion is an excuse for not climbing up the ladder.

Edit: On the other hand, if someone insists in playing Master Yi jungler and ONLY him in a meta that favors a tanky jungler, then sure it can have a bigger impact. But the problem doesn't come from the champion itself, but more from the lack of willingness of the player to try and contribute to a balanced team composition, which comes down to skill > champion once again since it's a player related issue.

ChargeItDownMid1 votes

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BLACK REALM GOD1 votes

it's always been like that. riot even admits they made champions that are just terrible champions. champions that are unfun. champions that are unbalanced. champions that are broken or outdated. once you put something like that into a game it's hard to remove it.

the hopes are that by adding new things they can either give a purpose to those champs or strategies without having to remove them entirely. however sometime recent they've came to the conclusion that adding things isnt working. so they're trying to redo everything they've already added. the problem with that is that it takes a LONG time to do that. by the time they get the tank update figured out it supports will need to be tweaked all over again.

so no there's no end game here. it's just lets make the game interesting for next year.

Narasimha4 votes

The vast majority of champions are viable. I think you're confusing 'viable' with 'top-tier'. Most champions can, with a bit of practice, be taken to high ranks. That is viability. Now, some champions are much much easier to do this with than others. That is balance.

Mecha MaIphite3 votes

Viable in competitive? Wouldn't really be realistic.

As for everyone else, most champions are already viable. Viable just means that you can play it with a reasonable amount of success if you're good enough; not that it's at the top of the meta. Only champions who got completely dumpstered aren't actually viable.

Chaos Milk Tea1 votes

Its a lofty dream that is really only achieved when no more champions are being released or need updating.

MissingKayo1 votes

That's not ever possible. Ever.

DonnieDarkin1 votes

Not with current limited thinking and shit game theory practices that Riot uses.

The Sword Saint1 votes

Almost every champion is viable. By definition, not every champ can be top tier as that would mean 'every champion is among the strongest champions'. Not only is it not a realistic goal to aim for, its not even really one you'd want to aim for since the compromises necessary for such a thing (making all champions very similar in all ways except lore and appearance) would make the game very boring.

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