How about more statistics?

Shadewolf··1 votes·463 views

Some ideas of statistics. Remember: Maybe we dont need all of them, but statistics are for nerds like me anyway! Which do you like?

(1.a) if you buy 400 armor as a tank and the statistic shows you:

suffered damage: 30.000

(1.b) with stacking life instead, u see:

suffered damage: 60.000

how about a statistic: Damage taken before damagereduction applies

Same for: damage dealed before damagereduction applies

> 1.2: "highest DPS in a few seconds" > >

2: lifesteal/spellvamp/regeneration

> not really sure if heal shows you: "heal from all sources"

3.0: walking around the map

> "moved units around the map" > > (3.1) separate: "moved only by walking"

> (3.2) "moved with abilities"

> (3.3) maybe: "moved by allies and enemies knock back/pulls and so on"

> (3.4) "number of autoattacks" > > (3.5) "number of used abilities"

> (3.6) " number of (right)clicks"


> 4.0: " Time in base" > > 4.1 " time at the shop" > > 4.2 "time out of base" > > 4.3. "longest time out of base"

> 4.4 "time in jungle"

> 4.5 "time of -in fight-" > > 4.6 "longest time -in fight-"

> 4.7 "time next to an allied tower" > > 4.8 "time standing still/not moving" > > 4.9 "longest time not moving"

--

5.0: "Average range of attacking enemies"

> 5.1: with AAs > > 5.2: with abilities > > 5.3: Average distance to (the closest) enemy"

--

6.0: Supporter stats

6.1: allies healed

6.2: how many allies buffed

6.3: how many enemies debuffed

6.4: lifes secured

6.5: highest heal/shield

6.6: highest damage-modifier (like Jannas Shield, Namis AA-Buff, Lulus Pix, ...)

6.7: total damage modifier/damage dealed with modifiers on allies

-- What do you guys think? You got ideas aswell?

1 Comments

Zielmann2 votes

Damage mitigated by shields

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