QUINN REWORK SUGGESTION

Shadowsrul3··3 votes·690 views

Because in my opinion Quinn's champion design is pretty lackluster, I thought about a possible rework for her (them). I used the official League of Legends Wikia and some old forum discussions as sources for my informtion. I'd appreciate any feedback, regardless if you like your dislike my idea :D Just leave some comments below!

QUINN AND VALOR, DEMACIA'S WINGS

>PASSIVE: EAGLE EYE

Every 4 seconds, Valor marks an enemy within 525 units as Vurnable for 3 seconds, granting sight of them for the duration (prioritizes enemy champions).

If Quinn attacks a vurnable enemy, she deals 15 + (10 x level) (+ 40 / 45 / 50% bonus AD) bonus physical damage and consumes the mark (ignores 60% of the target's armor). Afterwards, Valor won't mark the same enemy again for 7 / 6 / 5 seconds.

Eagle Eye is diabled while Tag Team is acitve.

>Q: HARRIER

ACTIVE: Quinn commands Valor to fly forwards in a line, stopping upon encountering an enemy. Valor deals physical damage to enemies around him and immobilizes them for 1 second.

ACTIVE - TAG TEAM: Valor takes flight a short distance before dealing physical damage to enemies surrounding him. In addition, enemies struck are immobilized for 1.5 seconds.

RANGE: 1025 / 210 / 500 / 275 COST: 55 / 60 / 65 / 70 / 75 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10

PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 60 / 70 / 80 / 90 / 100% bonus AD)

>W: DEATH FROM ABOVE

PASSIVE: Whenever Quinn attacks a vurnable target, she deals an additional 5% of the target's total health as bonus physical damage on-hit and gains 50% bonus movement speed that decays over 2 seconds.

ACTIVE - TAG TEAM: Valor rushes down on his prey and deals physical damage, increased by 1% for each 1% of the target's missing health, for a maximum of 100% bonus damage (200% total damage). Killing an unit refreshes Death from Above's cooldown entirely.

RANGE: 375 COST: 40 / 45 / 50 / 55 / 60 MANA COOLDOWN: 8

MINIMUM PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD) (+ 40% AP) MAXIMUM PHYSICAL DAMAGE: 40 / 90 / 140 / 190 / 240 (+ 200% AD) (+ 80% AP)

>E: VAULT

ACTIVE: Quinn dashes to the target enemy, knocking them back a short distance and slowing them by 60%, decaying over 1.5 seconds.

Upon reaching her target, Quinn leaps off and lands away from them, and Valor immediately marks them as Vulnerable.

ACTIVE - TAG TEAM: Valor dashes to the target enemy and applies Vault's slow and knockback. In addition, the ability's cooldown is reduced to 2 seconds.

RANGE: 700 / 525 COST: 50 MANA COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6

>R: TAG TEAM

ACTIVE: Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of her abilites.

Valor ignores unit collision and gains bonus movement speed that gradually decreases to a lower amount while in combat. Additionally, he has 5 + (5 x level)% increased attack speed.

When reactivating Tag Team, Valor takes off with a powerful stroke of his wings, pushing back nearby enemies, before Quinn lands at his location after 0.75 seconds.

RANGE: 300 COST: 50 MANA COOLDOWN: 40 / 25 / 10

OUT OF COMBAT MOVEMENT SPEED: 80 / 90 / 100% IN COMBAT MOVEMENT SPEED: 20 / 30 / 40 %

4 Comments

SpeedWisp2 votes

I think it's pretty good exept some parts are REALLY OP and some parts are weak.And CD on ulty 5 seconds ?More like 60/45/30

Crett1 votes

% health damage ARmOR IGNoRE??! WHY!!!

Shadowsrul31 votes

Ignoring Armor isn't really something new, and you have to remember that only her passive will do that. ok, maybe something like 40% would be enough already. And % health damage isn't OP either... :P

Crett1 votes

I'm just a bit tired of seeing these mechanics on a champion role that already inherently counters durability

Anyway as for actual feedback, it's cool to see people taking an interest in improving Quinn's design

I think there's far too much of a focus on CC on this character. Quinn shouldn't be winning by raw stats or locking down enemies (the stickiness on Valor's E here is a little crazy, could be frustrating to play against).

I'd personally like to see a rework that focuses on her mobility and outplay potential over raw damage and CC

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