YORICK REWORK SUGGESTION

Shadowsrul3··1 votes·810 views

YORICK, THE GRAVEDIGGER (Rework)

>INNATE: UNHOLY COVENANT

Yorick summons a ghoul periodically every 25 seconds, reduced by 5 seconds each time he casts an ability. If more than 3 ghouls are summoned, the health of each additional ghoul will rapidly decay over 4 seconds. They take 50% reduced damage from multi-target abilities.

Ghouls will prioritize units Yorick is currently attacking. While Yorick has at least one ghoul guarding him, he will take 20% reduced damage that is shared among all currently summoned ghouls.

GHOUL HEALTH: 25 / 30 / 35% of Yorick's maximum health ATTACK DAMAGE: 20 / 25 / 30 / 35 / 40 / 45 / 50 (+ 20% bonus AD) ARMOR / MAGIC RESIST: 10 + (2 × Yorick's level) ATTACK SPEED: 0.670 MOVEMENT SPEED: 300 / 340 / 380 / 420

>Q: SHOVEL SWEEP

ACTIVE: Afer a brief delay, Yorick swings his shovel in a cone, dealing physical damage to all enemies struck and reducing their movement speed, decaying over 1.5 seconds. Enemy champions hit are also knocked back a short distance and stunned for 0.75 seconds.

RANGE: 475 / 60° COST: 50 MANA COOLDOWN: 8 / 7 / 6 / 5 / 4

PHYSICAL DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 100% AD) SLOW: 40 / 45 / 50 / 55 / 60%

>W: TOMBSTONE

ACTIVE: Yorick conjures a tombstone at a target location for 6 seconds. While nearby the tombstone, the health of ghouls no longer decay and they gain bonus attack speed. Enemies within the radius have their armor and magic resist reduced and are affected by Decay for 2 seconds, renewed every second they stay within the radius.

Yorick's basic attacks against a target affected by Decay deal bonus magic damage.

RANGE: 500 / 600 COST: 90 MANA COOLDOWN: 20

BONUS ATTACK SPEED: 40 / 55 / 70 / 85 / 100% RESISTANCE REDUCTION: 10 / 15 / 20 / 25 / 30% BONUS MAGIC DAMAGE: 5% (+ 1% per 35 bonus AD) of target's maximum health

E: HUNGERING RUSH

PASSIVE: Whenever Yorick summons a ghoul, he gains 50% increased movement speed which decays over 2 seconds.

ACTIVE: Yorick summons a ravenous ghoul that rushes to a target location, damaging and immobilizing the first enemy it encounters for 1.5 seconds. Upon hitting an enemy, Yorick is healed for a flat amount, increased by 2% for every 1% of his missing health.

RANGE: 800 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6

PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 120% bonus AD) MINIMUM SELF-HEAL: 20 / 35 / 50 / 65 / 80 (+ 30% AP) MAXIMUM SELF-HEAL: 60 / 105 / 150 / 195 / 240 (+ 90% AP)

R: THE ENDLESS MARCH

PASSIVE: The cooldown of Unholy Convenant is reduced.

ACTIVE: Yorick summons an army of ghouls that swarm forward in 4 waves, dealing physical damage to enemies they collide with. Each wave will also apply a stacking slow and grievous wounds for 3 seconds. Ghouls will damage turrets in their path, dealing 50% reduced damage to them. Upon reaching the maximum range, the ghouls disappear.

RANGE: 1200 COST: 100 MANA COOLDOWN: 130 / 110 / 90

REDUCED COOLDOWN: 20 / 15 / 10 PHYISCAL DAMAGE PER WAVE: 50 / 100 / 150 (+ 80% bonus AD) MAXIMUM PHYSICAL DAMAGE: 200 / 400 / 600 (+ 320% bonus AD) SLOW PER WAVE: 10 / 15 / 20% MAXIMUM SLOW: 40 / 60 / 80%

3 Comments

Francisco Pires1 votes

I think they're already working on his rework, the idea seems nice tho

Shadowsrul31 votes

Yea, also heard about it. Wanted to post this anways :D Maybe they can use it as some sort of reference xD

Bob the Toastr1 votes

A small problem with this idea is that Yorick is no longer limited by mana, which is one of his primary weaknesses. You would have to reduce his base mana or regen, or make some kind of cost associated with the ghouls.

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