Shyvana: It's Nerf or Nothin'

Jun Long··5 votes·1,040 views

In PBE, Riot gave Shyvana a really cool passive: you get super buffs (like true damage and damage resistance) from killing dragons. They explained why it was a no-go; that it was broken on a Shyvana who took every drag, and useless on one who could not get just one.

But this new passive. It's sorta CRAPPY, plus a let-down after the PBE first try!

} 10% bonus damage to dragons (ok that's nice). } 5 bonus armor/magic resist plus 5 a/mr per dragon kill (this is what I'm talkin about right here: poop).

Old passive was 5/10/15/20 bonus a/mr, doubled in Dragon form (10/20/30/40).

On average, a person who scores every drag in a game gets about 3-4, including elder. That's 5 plus 15-20 armor/magic resist.

Not doubled in ult. Not growing with every ult rank.

Entirely on you to get dragons to make this passive better than Wukong's. MonkeyKing item 3070 Bonobo.

To make the second part of the passive better than the old, the game must be like about 50 min or you are killing dragons the MOMENT they spawn (5-6 dragon spawns before Elder if you are somehow that good).

Now I'm not calling it FULLY pooper-scooper. The 10% bonus damage helps out to get drag faster and earlier in-game, as well as make the second part of the passive worth something (unless you end up leashing drag for the enemy kappa). Also I know that the bonus armor/magic resist is like free gold. 5 armor = 100g and 5 mag resist = 90g. So getting up to 4 drags means 25 a/mr, equal to a buffed cloth armor (500g) and a null-magic (450g) mantle, saving you 950g.

Also while I am complaining, lets give her Q a lil more power again. 50/65/80/95/110% AD. Just a lil more power, pls Rito.

BRING BACK ZEPHYR: NOW RECRUITING FOR THE BBZ CULT.

I may or may not have a Shyvana complex; and Zephyr, BORK, and other items built on her gives me ;) ;) "HUUURRG"spurt

14 Comments

bad arcade kitty2 votes

do you even know her winrate jumped from 48% to 54% after the patch?

prepare she will be actually nerfed soon

Shuyin1782 votes

That's only because she's seeing play for once in like 3 or 4 months letting the number fluctuate.

bad arcade kitty2 votes

{quoted}

That's only because she's seeing play for once in like 3 or 4 months letting the number fluctuate.

not play rate win rate when she was played by her mains the previous patch she had 48% winrate when she is played by everybody who barely touched her before this patch she has 54% winrate

feel the difference

don't be surprised of incoming nerfs too

Shuyin1781 votes

Shyvana has to many built in weaknesses to warrant a nerf of any kind.

God Raijin2 votes

So I mean the passive is worse, but I think you've overlooked all of the buffs they gave her outside of just the passive. I mean 350Hp on lv 16 ult makes up for most of the armor and mr she lost (and more often tankier now than before in terms of effective hp if she kills dragons)

Her dragon Form E is far stronger now imo, at level 18 is hits for 420 (blaze it) base damage and if they even stand in it for one second it does 120 damage, so you can easily expect 540 damage up-front from her E, which is pretty big.

Jun Long1 votes

[{quoted}](name=God Raijin,realm=NA,application-id=3ErqAdtq,discussion-id=HpogcZxd,comment-id=0002,timestamp=2016-11-30T10:42:56.465+0000)

So I mean the passive is worse, but I think you've overlooked all of the buffs they gave her outside of just the passive. I mean 350Hp on lv 16 ult makes up for most of the armor and mr she lost (and more often tankier now than before in terms of effective hp if she kills dragons)

Her dragon Form E is far stronger now imo, at level 18 is hits for 420 (blaze it) base damage and if they even stand in it for one second it does 120 damage, so you can easily expect 540 damage up-front from her E, which is pretty big.

Yeah I was more roasting the passive than anything else. The other changes can be debatable, but I think they are ok. Riot made good points on why W doesn't trail fire anymore, and why E wont pass through champs.

DunkinNoobs1 votes

Shyvana's playrate went up from 2.5% to 10% this patch. Her winrate jumped 6.5% as well. She's busted.

Jun Long1 votes

{quoted}

Shyvana's playrate went up from 2.5% to 10% this patch. Her winrate jumped 6.5% as well. She's busted.

Not necessarily true about her being busted. When a champion becomes more relevant again, people play that champ more, often resulting in an increase of wins. You know, the more people play a champ, theoretically the higher the winrate. Because SOMEONE'S bound to win a game with her.

Zelorxon1 votes

Too bad you have to max Q second, it's not like you're in lane and you need range to lasthit/harass you know. But right now it doesn't matter, playing shyvana is a complete waste of time.

Tuplamela1 votes

I think she could actually use a Q nerf to something like 30 / 45 / 60 / 75 / 90% AD from AD 40 / 55 / 70 / 85 / 100% AD. Of course this would probably (?) cause her to max E second, but at least it would tone her damage a bit. As much as she is late game monster, I feel like she's getting bit too good with devourer into frozen mallet.

But then again, I am a scrub.

DunkinNoobs2 votes

People already max E second. Or at least, they should.

Jun Long2 votes

{quoted}

I think she could actually use a Q nerf to something like 30 / 45 / 60 / 75 / 90% AD from AD 40 / 55 / 70 / 85 / 100% AD. Of course this would probably (?) cause her to max E second, but at least it would tone her damage a bit. As much as she is late game monster, I feel like she's getting bit too good with devourer into frozen mallet.

But then again, I am a scrub.

Yeah sorry, scruberino confirmed. They heavily nerfed her Q from 90/92.5/95/97.5/100% bonus (180/185/190/195/200% total) AD to 70/77.5/85/92.5/100% bonus (140/155/170/185/200% total) AD. That is a 20% decrease bonus, and a 40% decrease total on the first Q.

Also there is no devourer anymore; just bloodrazor.

Zelorxon1 votes

No dude, you're so full of shit, a couple of boosted in silver shyvana mains, meddler and wavebreak said those were buffs, and they were pretty confident in that, are you trying to argue with that? despite being not confident at all, rather, pretty insecure and pathetic and the shyvana mains took back their words after a couple of games but this doesn't count

Also the 10% more damage to dragons: who cares if at the end of the day it means the dragon will have something like 490 less hp when yo go for it at lv6 (you can try to cheese it with 3 potions doing the lv3 red-krugs cheese, hoping people won't notice and come to lasthit you), just to restore your original passive risking an ace, a dragon and a couple of turrets?

We lost like 800 hp in human form and 1800 in dragon form for a convenient 350 hp, also we lost the ability to hit the backline with our E, but hey, we got an unstoppable dash now! which should have been like this since the very beginning so it means you can jump and reach the backline, who cares if you're built full tank and you're popped like a bitch? This will separate the good shyvanas from the great shyvanas.

Also you can now choose between 4 builds, that leaves each single one of them open one stats you need, since what you want in a shyvana build is at least: titanic hydra, trinity force proc and 40% cdr, which you can't go anymore unless you go a full assassin build now, which will get you popped like 5 times faster than the full tank/bruiser build.

The statistics show that she has the higher winrate in the jungle right now, this means that the champion is good, not that the retards you play with see shyvana and go like "oh shit guys, we have shyvana, we gotta stop playing like retards or we lose 100%" also amumu as well had a pretty sick winrate for a while , also the fact that in soloQ is more rewarded grouping and bashing head together rather than splitpushing or individual plays when you're not 1v9 fed as fuck doesn't matter at all, you have your pretty farmbot meatshield and if you lose because you were a burden too heavy for your teammates it's just your fault, not your pick or the nerfs buffs.

But as a smartass told me on twitch chatting "getting carried is a way to win".

Jun Long1 votes

{quoted}

No dude, you're so full of shit, a couple of boosted in silver shyvana mains, meddler and wavebreak said those were buffs, and they were pretty confident in that, are you trying to argue with that? despite being not confident at all, rather, pretty insecure and pathetic and the shyvana mains took back their words after a couple of games but this doesn't count

Also the 10% more damage to dragons: who cares if at the end of the day it means the dragon will have something like 490 less hp when yo go for it at lv6 (you can try to cheese it with 3 potions doing the lv3 red-krugs cheese, hoping people won't notice and come to lasthit you), just to restore your original passive risking an ace, a dragon and a couple of turrets?

We lost like 800 hp in human form and 1800 in dragon form for a convenient 350 hp, also we lost the ability to hit the backline with our E, but hey, we got an unstoppable dash now! which should have been like this since the very beginning so it means you can jump and reach the backline, who cares if you're built full tank and you're popped like a bitch? This will separate the good shyvanas from the great shyvanas.

Also you can now choose between 4 builds, that leaves each single one of them open one stats you need, since what you want in a shyvana build is at least: titanic hydra, trinity force proc and 40% cdr, which you can't go anymore unless you go a full assassin build now, which will get you popped like 5 times faster than the full tank/bruiser build.

The statistics show that she has the higher winrate in the jungle right now, this means that the champion is good, not that the retards you play with see shyvana and go like "oh shit guys, we have shyvana, we gotta stop playing like retards or we lose 100%" also amumu as well had a pretty sick winrate for a while , also the fact that in soloQ is more rewarded grouping and bashing head together rather than splitpushing or individual plays when you're not 1v9 fed as fuck doesn't matter at all, you have your pretty farmbot meatshield and if you lose because you were a burden too heavy for your teammates it's just your fault, not your pick or the nerfs buffs.

But as a smartass told me on twitch chatting "getting carried is a way to win".

Ow that hurt man :) Unless you were talking to that other guy.

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