Anivia Gameplay Update Concept
Anivia Rework
Anivia is a champion that has seen the League change over the years, and with the constant change in champions and pushing the boundaries with what Riot does with champion abilities, she needs to stay modernized in order to function nicely in game. With hardly any pick rates, and even lower ban rates, Anivia is a champion that just isn’t seen a whole lot in typical gameplay. Here’s an idea created by me for a way to bring her up to speed with the rest of the champions. Note that numbers are only generalizations and are not to be taken as direct buffs or nerfs. With no way to test these numbers, this rework is theoretical only.
What makes her unique. -Passive; nice idea, but could use work. -Crystallize; popular ability. Iconic.
What makes her unpopular. -No mobility or satisfying gameplay. -Little to no counterplay. -Easy playstyle with only one true skillshot.
Central Ideas
**New Effect **Passive- Frozen Rebirth
Upon taking lethal damage, Anivia forms into an egg with full health and gives off an aura that reduces the attack speed of anyone attacking her. If the egg survives after 5 seconds, she is reborn with the same healthy percentage as the egg. If Crystallize is off cooldown, a wall of ice will surround her to help keep her safe.
Static Cooldown- 240 Attack Speed Debuff- 15/20/25/30% at 1/6/11/16 Wall Diameter-225
New Ability Q- Winter Blast
Anivia sends a freezing gust in a direction, slowing and chilling all enemies hit. Anivia's basic attacks and abilities deal extra magic damage to chilled targets and consume the debuff.
Magic Damage-60/90/120/150/180+(60% of AP) Chilled Damage-20/35/50/65/80+(25% of AP) Slow Percentage-20/24/28/32/36% Cooldown-12/11/10/9/8 ->11/10/9/8/7 Mana Cost-80/90/100/110/120 -> 70/80/90/100/110 Range-1075 ->1000
**New Effect **W- Crystallize
Anivia creates a wall of ice, blocking enemy and ally movement. If this spell is cast on top of Glacial Storm, a circle of ice will form around it instead.
Cooldown- 15 Mana Cost- 70 Wall Width-400/500/600/700/800 ->500/575/650/725/800 Circle Diameter-650 Range-950
New Ability E- Frozen Down
Anivia's feathers accumulate ice crystals. Anivia can throw a frozen feather to deal magic damage to a target. If the feather strikes a chilled target, they are stunned for 0.75 second. Anivia can store three charges of Frozen Down.
Magic Damage- 40/65/90/105/130+(35% of AP) Cooldown per Charge- 4 Mana Cost- 60 Range-700
New Effect Glacial Storm
Anivia creates a storm of ice in a location, dealing magic damage and chilling all enemies within it. While toggled on, Anivia drains her mana every second, but units that die in the storm give off moisture that refunds a small amount of mana.
Magic Damage- 80/120/160+(25% of AP) ->70/110/150+(33% of AP) Slow Percentage-20% ->15/20/25% Mana Cost- 50+ 45/55/65 per Second Mana Refund- 30/40/50 Cast Range-625 ->700 Storm Diameter-650
**Concept Changes ** For the majority of Anivia’s kit, she plays a bit the same, but has been modernized in a way that makes her a better sustained damage mage. Let’s start with each change and it’s thought process.
Her passive was nice, but it didn’t feel rewarding knowing that it was so easy to pick her off once she was down. Not to mention, she didn’t have any way of defending herself. Now the ability interacts with her ability Crystalize, and helps to keep her safe against melee champions a bit better. The attack speed debuff is meant to deter marksmen form taking her out, and encourages the mages or casters to take her down instead.
Her Q was nice, but it was really awkward to use. Now it shoots out a bit like a Galio spell and rewards her for following it up with at least a basic. It’s damage has been upped in the AP ratio portion, but doesn’t hit twice, so it’s not as effective at bursting. Although, the lower cooldown and mana cost help her use it for more damage in the long run.
Her W, Crystalize, was one of her most iconic abilities, and it was time for her to be able to use it to it’s maximum potential. Working to trap her enemies in an area that would leave them force to take magic damage, the changes are here to suggest she needs help against the mobility creep in the game. This said, it isn’t super reliable as an ability, so the cooldown was drastically lowered and width increased at early levels.
Her W was an interesting spell, one that ‘crit’ those under the chilled condition. However, it still wasn't rewarding to use. You had one shot to do lots of damage, then had to wait for cooldowns before even attempting them again. With the charge system in place, she could deal a bit more damage to multiple or even the same target more efficiently. Additionally, she is faced with a new gameplay decision. Stun the same target up to three times and deal significant damage to it, of spread out her damage and stun multiple targets.
Finally we have her Ultimate, Glacial Storm. This ability has the new interaction with her Cyrstalize, making it more reliable for team fights. It can stay on for longer by using it for wave clear that she is now missing due to her new Q, and it costs more because of it in the long run should she not be able to kill units. This makes controlling her mana pool a bit more interesting.
Let me know what you guys think of this concept. Anybody know any way of channeling these ideas to Riot? Let’s see if we can at least help Riot along with updating this old champion. She needs some love, and the scope of the update isn’t huge. Any criticism about the concept or its ideas?