Volibear buff ideas
-Increased champion size: Even if just a little, Volibear's champion size should be increased. It's the psychological effects that matter, and how much he can intimidate his opponents with his size. When they see a huge bear running towards them, the intimidation is real, and that will make their game slip off a little bit. A 3000 hp giant teemo would be less scary than a 3000 hp regular sized teemo with like 100 more AP. It's the psychological game, a strong midget will still be less scary than a weak giant. Cobras will pop out their hood in order to look larger to scare predators. It's the psychological game that counts.
Q changes: With a larger champion size, Volibear should be able to flip them back further even if just by 50 units.
Have you ever had a bear charge after you? Force is equal to Mass times Acceleration. It's kind of hard to stop the force of a 1000 pound bear moving at 30-40 miles per hour. For every enemy champion that is within a 800 unit radius of volibear, he gains (5,6,7,8,10)% Tenacity and (10,12,14,16,20)% slow resist capping off at 30% tenacity and 60% slow resist. This tenacity and slow resist is halved when not running towards a target. Before you say this change is broken, you have to consider that he will still feel the effect of 40% of the slow, so with a 60% slow you would still get slowed by 24%. If there is a 1 second stun, it will only be 0.7 seconds then. Keep in mind that there are also 3 OR MORE champions to peel you from your target for you to have this much tenacity and slow resist.
W changes:
Obviously, when his Q becomes this good, what will stop him from maxing Q and ganking bot lane with 20% tenacity and 40% slow resist? We should make his jungle clear harder without maxing his W. First of all, I always thought how it was stupid that Volibear got buffs for his W against monsters, but it was only the buff that his W cooldown was cut in half. His W will now deal (10%,15%,20%,25%,30%) more damage against regular monsters and (5%,6%,7%,8%,10%) more damage to epic monsters.
E changes: His E really doesn't do much. Its range is so close to the enemy champion, that when you are able to use it, you would've already been able to catch them without using E at all. It's only good purpose is to clear the early game camps with the fear. Its range should be increased by 125 or 100.
R changes: His ult is pretty much fine as is. But for it to be a truly ranged ability, the lightning chain should be able to spread for 50 or 25 more units so it could spread more since the lowest auto attack range of any adc is probably 550.