Dragons

TheLastShaw·2/29/2020, 8:13:24 AM·1 votes·1,935 views

The Dragon effects have really been unhealthy for the game, you can litterly get first turret 2nd turret 3rd turret, first blood and enemys get 2 dam mountain drakes and you start to lose every team fight. Ocean and Mountain drakes need a big nerf. Seriously 1 Ocean drake gives you more hp regen than Dr. Mundo's passive. Thats for the entire enemy team mind you, not just 1 champion. Nor is that even considering if they get Mountian or Ocean sol. Damage of Infernal can be outplayed, CDR of the Air drake has a Cap, but Mountain and Ocean drakes completely nullify champions in league.

I prepose 1 either changing their buffs completely or 2 making them only affect the champion that actually killed the dragon. Currently those 2 dragons are worth more than Baron who is supposed to be a superior Monster on the rift. Hell I'd argue 1 mountian or Ocean drake is actually worth more than the Elder Dragon. Esp mountain dragons, if you lose the 1st your 66% more likely to lose the 2nd one as their entire team which is ahead now is even harder to kill. After 3 or sol dam near impossible if they are ahead. Lets not even consider what a 3 Ocean + Sol Chogath with the new item 3068 is like to face. Pretty much impossible to kill. Same thing for Mundo who will be regening 11.7% of his max hp when wearing item 3065 and haveing just 3 oceans not counting Ocean Sol or any other hp regen items he may have. While he's running around with 300 resistances item 3053 and 4k hp.

I know some of you will say well you just don't let them get the dragons. But that's a r%%%%%ed Arguement because before the game even begins they got a 50% shot at it. As games are supposed to be even. And being a game there is supposed tobe counter play. Yes there is greavious wounds mechanic but even with that, It litterly puts your team behind further as that effect has been calculated at a gold cost ratio inside the item, which it trades off for damage which the enemy team gets. Besides then your facing 5 dr mundos or 5 tanks bc of mountain even though their champion design was squishy for counter play to them.

Bottem line is, the Ocean and Mountain drakes turn it from a game of skill to a slaughter with no counter play if behind and they need tobe nerfed. Ik the pro's value air soul more but thats because they want better rotations and cdr even though there is a cdr cap. Hp regen needs a cap as far as dragons go and so do resistances. nerf the 2nd and 3rd same type of dragon to be 30% what the first was atleast. I still think it would be best to limit those buffs to 1 champion and not their entire team though.

3 Comments

Jng Account2/29/2020, 8:20:17 AM1 votes

Two drakes in S10 are weaker than one in S9. From 3rd drake on, its time to start carring, but if you have snowball comp or even massive midspike comp, every objective should be taken before drake(except inhib if its too early and you cant end, since its free farm).

frackphoneverifi2/29/2020, 9:29:54 AM1 votes

i think ever since riot introduced elemental dragons the game has taken a turn for the worse....

as the power is semi hidden stats...

its power can be gotten early and can lead to powerful whole game snowballs one way when a team wins a fight and gets a dragon/tower...ect

since stalling tactics also removed since old times so no option but force contest of all dragon. lose the team fight for dragon lose the game. lose a bot lane then lose a dragon and tower then lose a game.

also stomped if ignore dragon.. and lets other team. dragon power last the whole game even if not snowballed still a huge up hill battle for losing team...

easy snowballs make game massive favor early game champs.

even in non snowball early game champs dont ever fall off due to dragon powers they more likely to get early...

dragon power makes jungle and bot more importance for controlling said power. which lead riot to direct exp nerfs to those roles...rather then lower dragon/objective powers...

mobility ever more important to get to dragon contesting.

mobility already allowed to have as much or more damage then most non mobile champs. so both snowball/dragon power ramps them up double. triple if they an early game champ as well.

and yet to consider the other things like tower plate gold,rift,FB,dragon soul,baron or elder....

back in the old league days dragon only gave team gold so not as big deal as it was not worth risk for losing team fight in order to contest and risk feeding winning team even more.

also old league had/allowed stall tactics/team comps. that could make comebacks despite lost dragons.

elemental dragons big factor that lead the game to the current state it is in now.

look up the objective win %. to see how much power objectives give.

True Garen2/29/2020, 7:25:38 PM1 votes

CDR of the Air Drake has a cap?

"Cloud Dragon buff Cloudbringer's Grace: + 10 / 20 / 30 / 40% (based on stacks) ultimate cooldown reduction, ignoring the CDR cap."