Cho'Gath, Generally Unhealthy In-Game
Cho'Gath is my most played Champion in the Entire Game, First Champion that I ever picked up, Why is he getting Ignored? that one exception in Patch 4.8 (thanks for that by the way.) he has not seen any changes nor Quality of Life Changes to Cho'Gath, At all he has these outstanding problems.
Cho'Gaths Q (Rupture) it is Really hard to land, Too Land a Rupture you must,
- have have the correct positioning
- Carefully Bait all Escapes (or hope they just don't use it)
- have the target run into the Rupture (putting rupture on a target just means he'll just run out of it)
this is something that I have to do to land Rupture correctly if one of these things don't happen you miss the Skill-Shot (can even you killed)
this further complicates things when you Jungle Effectively with Cho'Gath you must Land Rupture to Gank, all your Burst Comes from your Q and your R (Feast) so landing your Q as a Mid Laner is also important so you can do your normal Combo (Q,W,E,
,R)
Cho'Gaths W (Feral Scream) has a small delay, its a problem with its Cast Time there are times where Skill-Shots, Ult's , and other ability's will seem to Go Through the Silence this may Kill you or foretell the doom for your Teammate that is trying to get away from the Enemy, you almost have to treat this like Rupture and have them Run into the Skill-Shot which is silly,
Cho'Gaths passive is another thing very useful in the beginning but once you go into Teamfights its like not going in with a passive at all, its like its not even there, I would like jungle Cho'Gath too be a possibility why don't we just make this a passive in Cho'Gaths E (Vorpal Spikes)?
Cho'Gath has this problem about his Stacks and Dieing, if Cho'Gath Dies he immediately becomes Weaker because he loses all that extra health he gained with this R (feast) to get those stacks back he will have to Feast 3 more Minions, Monsters, Champions, so now you go into this Dilemma do i feast now and get 4 stacks, but i will Not have my ult for the Teamfight i could save my ult for this Teamfight but I may not be as Tanky as i want too be for this fight to happen what happens then.
Cho'Gath Role is not Defined well Example, a Tank don't need a 100% Scaling Q (probably why its so hard to hit) the tank will want the Utility, a Mid Laner is more faverful with lower Mana costs and with no Gap-Closers to get close with that Ult or E not much use, a Jungler that only means of Ganking is a very hard to land Skill-Shot, also slow and clunky will out going 0/9/21 I cant see him in excelling there, a support with long cast times with an ult meant to deal killing blows might not be too popular with your Marksmen Friend.
(Small Question): You would think Cho'Gath wold have a better Early Game I mean he is a Giant Monster after all why is a Blind Guy
stronger then a Monster early?