riot tries to "balance" champions but throws these guys in the trash, might as well remove them
Yea might as well remove them completely because they are useless in any game beyond lsning phase and even some IN laning phase are useless
Yea might as well remove them completely because they are useless in any game beyond lsning phase and even some IN laning phase are useless
Urgot has his full VGU (Visual and Gameplay Update) being worked on right now. One of the mechanics for an ultimate that I know they tried the last time they tried to rework him is making his ultimate basically a Jayce gate, except that instead of speeding up allies and Jayce's Q, it multiplied any skillshot that passed through it, sending 2 new projectiles flying out in a cone. Aatrox is getting an update in the future. When they planned to do the diver class update for midseason, they said that he would be one of the larger reworks there, but have since changed their minds to doing tanks and have decided to give Aatrox a mini update like the one they gave Shyvana in just a regular patch. They've even talked about the Aatrox update coming soon here , so, to quote Meddler,
"Aatrox
We've got some Aatrox changes that should be hitting the PBE early next week. Those are balance/game health changes, aimed at putting Aatrox into a better place until we can get to a larger update for him at some point.
Main changes there are:
Shifting the passive to a windowed one (proc that grants AS/AD and revive if off CD for a duration, with some downtime). Goal is to offer periods of comparative strength and weakness (lot of the issues we've had with Aatrox's game health have been due to the nature of his revive passive)
Removal of % health costs, probably a flat health cost on E. One of Aatrox's big issues is that he's pretty feast or famine, stat checking people hard with a drain tank pattern or just dying. Giving him the flexibility to build defense more (health) without getting as punished by his kit for it gives some good fallback options/alternate builds.
Changing the W heal so it's not dependent on his AD, or as extremely different above/below 50% health. Ties in with the build path options above, with a % missing heal looking like a fairly likely mechanic.
More details and context next week."
Mordekaiser is planned for a full VGU in the future The rest of them are honestly fine if you know what you're doing with them. Kindred, Taliyah, Xerath, and Rek'Sai all take decent skill to play, but if you can play them, are pretty effective. Look at their win rates by games played. Taliyah 125+ is 63%, Kindred 125+ is 62%, Xerath 63%, Rek'Sai 64% as per their champion.gg pages. Just because they're difficult to play and you can't win with them doesn't mean they're bad, it means you're bad at them. Either actually play them and learn them or at least look up stats and research a little bit in the Dev Corner on the Boards before you complain.
Taliyah was out for like a month and then they were like hahhahaha no gutsville, ksame with kindred. BUT GOD FORBID THEY NERF 
Taliyah is good, rek sai is good, and xerath isn't too awful.
hi this is league of legends and this is riot and welcome to jackass
lets make a champion and remake him several times only to please the masses

Xerath remains quite strong even in the current meta due to his safety and poke.
Taliyah remains a potent roamer.
You leave them be.
Mate, Xerath is one of the stronger mages in the game, if you honestly think he's trash then you clearly need add some l2p into your diet.
The rest are arguably trash though.
Taliyah is good, she's even been getting lcs time. C9 Jensen was crushing with her.