Patch 6.6 Extension
Passive deals less damage, but scales higher early. E slow and range down.
Stop me if you’ve heard this one before: a high-damage carry champion builds primarily tank items and still manages to deal enough damage to duel everyone while being impossible to take down. It’s a problem as old as League itself, but these days Fiora’s become the posterchild for game health issues when Tanks and Carries cross the streams. It’s a standard problem, but also one that’s often misunderstood - it’s not the damage that Fiora (or any carry) does, it’s the whole ‘not making a tradeoff to get it’ that’s an issue.
Mixing up the bases and scaling goes a long way to making sure the die-hard full damage Fioras out there still get to carve up opponents with skilled play. That said, this fencer’s still got problems even before we start talking items, which is what the other half of this changelist is addressing. Right now, Fiora’s wealth of tools to activate Duelist’s Dance are so slanted in her favor that it doesn’t feel graceful or elegant (or possible) to deny her the satisfaction of striking your weak spot. We’re cleaning up some of her advantages there to make Fiora’s 1v1’s more compelling than ‘instantly proc 3 vitals - now see if you can deny me the last one.’
So we can openly agree Fiora is pretty op huh? Does this mean we can do the same for Riven?
Stop me if you’ve heard this one before: a high-damage carry champion builds primarily tank items
and still manages to deal enough damage to duel everyone while being impossible to take down. It’s a problem as old as League itself, but these days
has become the posterchild for game health issues when Tanks and Carries go to top lane. It’s a standard problem, but also one that’s often misunderstood - it’s not the damage that the only AD scaling shield in the game can block (or any shield), it’s the whole ‘not making a tradeoff to get it’ that’s an issue.
For example, if you realize you're playing too far out without vision in either top river bush and/or enemy tribush you're probably gonna get ganked. However since you're playing
you don't need to fear for your mortal life, or quickly mash your flash summoner spell to get to safety. Simply face roll your keyboard and be sure to press the Q button multiple times and you're on your way to safety. Don't worry about resources, Riven doesn't have any, so you can spam yourself to safety or out from under the enemy's turret without hassle or mana gating!