Shaco vs Warwick
A champ that has been near and dear to me and a Friend of mine is Shaco. Just something about him and his murderous humor made him a main stay in the last 3 seasons of us duoing. While he was never the strongest in our book, he was the most fun. However, more and more we notice that he has received only nerfs, and was snuffed in the recent assassin rework. I have decided to compare Shaco to Warwick just because Warwick seems to be the direction that riot is taking the game recently. The only way I could think to do this was by laying out their kits and giving + or - points based on that they do.
Warwick Passive +Bonus magic damage +Heals off that damage (if below half) +Heal is tripled if below 25% Q +120% ad scaling +100% ap scaling +Up to 10% of missing health +Heals for up to 70% of damage +Also dashes behind targets W Passive +Enemies below half are tracked +Up to 110% attack speed +Up to 55% move speed +Tripled against 20% or lower targets Active +Activate the passive on anybody -Only useable out of combat -CD is doubled if not hunting E +Up to 55% Damage reduction +Aoe Fear 1 second R +Huge gap close +Suppression +On hit effects applied 3 times +Heals for 100% of that damage -About 25% ad Scaling +Immune to all cc during Total - 17 Points
Shaco -8 Passive +Critical strikes from behind -Has a CD -Is reduced critical damage Q ++Blinks ++Invisible +Bonus Damage +Reduces own CD +40% scaling ap W +Camoflauged Trap -Takes 2 seconds to set up (can be killed in that time) -AOE Fears targets away (fears them out of its own range) -Does not apply spell effects -20% ap scaling -Gives gold -Easily countered with Scouring E Passive +Slows when not on CD Active +75% ad and ap scaling +3-8% missing health as damage Not a poison and there's two of nothing R -Has a long Animation -Has to be controlled -Point blank summon -Easily identifiable and avoided -Deals 75% -Reduced to 26% vs Turrets -Takes 50% increased damage from everything -100% vs Turrets ++Uses Shaco’s items and buffs -but not on attack effects +Detonates on death +100% ap scaling -Very small range +Drops mini Boxes -Have linked health -Takes 2 seconds to set up -Can be killed in that time -Disabled by scouring -15% ap scaling Total = -6 points
Now I know i might be biased to say that one of my favorite champs needs a buff, so i gave Shaco some extra points on his unique points like his invisibility and such. I also realize that this system of scoring is probably not perfect but there isn't a way i could think of that was. My biggest complaint here is the counter on Shaco. His boxes are bad, and all they did for his rework was tack them onto his ult. He cant fight near marksmen or people with scouring or control wards. His ult is lackluster and just kind of a gimmick.
We can't tell if he is supposed to be built ad because you need infinity edge for his passive, or ap because that's all his boxes and ult scale with; hybrid does not work any more in our opinion; attack speed is not viable because it does not scale with anything. You can build him tank but he has no sustain, and only a small amount of utility. I don't want to hear about Shaco's pick, ban, and win rates were bronze and play for fun. While I watch Shaco be thrown into the wood chipper, I see champs that everyone knows are strong be left alone.
Ok, rant done. How did I do? What did I miss? So what does everyone think is a fair way to compare champs? Anything in game is out of the question because of to many variables. Also, what are some champs that you feel are being left in the dust and why
TL;DR Learn to read
and
just became even more valuable on him. At least his build won't change much.