So.... About Xerath.
You remember back a long while ago you said Xerath didn't really seem fun to play, so you reworked him?
You said he had a rather low play rate and didn't really feel satisfying to play.
Now that he's reworked. I believe he's played even less than before. It feels super bad on him that his ult is incredibly hard to land, and doesn't really do as much damage as I feel an ult should. The likelihood of you actually hitting all shots from his ult is so low, you deserve an instant rank up for doing so. I had complained about this to myself before, but his ult needs to just be bigger. Currently it's just a crappier verison of Jhin's ult, which does more the lower their health, slows them when hit, and can hit ANYONE within a single line (it can be body blocked, I get that. I'm just meaning the line AoE is easier to hit, less margin for error), not just a small radius AoE.
His Q is also pretty easy to side step by anyone with half a brain, and the move itself is highly telegraphed. Though... I still don't really see this being the part of his kit needing changed. It's primarily his ult, and his stun... also perhaps his passive.