Capped Ratios For Tanks?
One core issue in a PvP game like league is tanks. In MMOs the enemy tends to be an NPC and it is easy to get it to aggro on whoever you want, usually the tank. The issue is people are too smart for that. If Maokai is on Caitlyn and he does 0 damage why would she bother hitting him? Sure he has some cc which could be an issue, but it would take way too long to kill him to be worth it. In DOTA tanks have insane amounts of CC (6 second stuns and things like that). Being locked down for extended period of time obviously isn't fun and I'm glad riot doesn't do that, but there is an issue with their solution. Tanks are given pretty good base damage so they are a threat, and must be dealt with. This can cause some issues. There are plenty of games where tanks have some of the highest damage in the game if not the highest. My proposal is giving tanks low base damage, but decent ratios. The thing that will set them apart from damage dealers is these ratios will be capped. So let's say Malphite has a 100% AP ratio on his R up to 200 bonus damage (these are just examples not exact numbers to be used in the actual game) so he builds 200AP and his R does 200 more damage. I think this is way more fair than the current state where tanks get 6 tank items and do damage. This would make them have to get a damage item in order to deal damage so they won't be unkillable. This is just a suggestion meant to spark a conversation. I'm sure there are flaws, but I would love to hear some feedback on this. Thank you for reading.