I think the Warwick Rework made him VERY Unhealthy.

Northwake··1 votes·423 views

With the rework, Riot took away most of his lesser points in his kit, such as his attack speed, but they amped the heck out of the annoying parts, like his healing or his situational cc. I do think the rework added a lot of depth to his kit, and made it MUCH more exciting, but in the way they did that, it makes it really frustrating to play against, and makes you feel like there's no counterplay. I was laning against a Warwick the other day, and it felt like every time I had a good trade, he would attack a minion twice and heal everything that I had just done to him. The fact that he gets TRIPLE his already insane healing when he's low, is rediculous and makes it feel impossible for you to kill him without the help of allies. Now I know his fear has a delay, and his ult is a skillshot... BUT he doesn't have to worry about it being a skill shot because he can sonic speed up to you, and make impossible to flash/predict. He can w before he ults and chain them together for a solid 3 seconds. Not to mention his ult heals him for ONE HUNDRED percent of the damage it does. ONE - HUNDRED - PERCENT. Lategame this was easily 1000. I think to make Warwick more balanced... or at least have him feel reasonable to play against, Riot should lengthen the CD of his Q. Six seconds for a Gapcloser, large heal, and a fair amount of damage. That's not fun at all to play vs. I do appreciate the rework but I think it needs some patching up or at least some numbers tweaks. Thanks for the read! :)

3 Comments

Dynikus2 votes

his Q is hardly a gap closer, it has like 50 more range than an aa. He's always been a drain tank with stupidly good sustain though. Take that away and he's pretty useless.

Snowdrift1 votes

But it's so fun to try to clutch exhaust his ult only to have it say immune and go on CD while doing nothing... he also can't be interrupted by displacements; yikes

MissingKayo1 votes

git gud

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