Nunu: Lackluster Late game?
Just a quick change on his passive and his Blood Boil (W), and maybe he'll be seen a little more often? I suggest something along the lines of the following that can be read further ahead. First off is his passive.
Passive:
After 5 basic attacks, Nunu's next ability costs no mana. Each basic attack replenishes 1/2/3% of Nunu's mana to himself, and his surrounding allies receive half of this mana.
Why?: This will play a similar role to his current passive, except slightly improved. Loss on mana when using higher mana abilities, but with being able to essentially go past 5 hits if Nunu players are not wanting to cast at that time, will top off his mana. Not to mention it will help his support role out for very mana intensive champions. Example: Nunu's base mana at 18 is 998. A 3% mana gained per hit would equate to 29.94, or 30 mana gained on hit and 15 for his allies. With a Rod of Ages/Iceborn Gauntlet, or both, he would gain 50/65 on hit to himself and 25/32.5 to his allies, respectively. Thoughts?: Should this be applied as an AoE aura instead that allows his allies to autoattack and gain mana? You tell me!
With that, we move onto the Blood Boil (W).
Blood Boil (W ): ~~Active: Nunu invigorates an ally and himself, increasing the target's and his attack speed and movement speed for 12 seconds.~~Active: Nunu invigorates all allied champions around himself, increasing the affected target's movement speed, armor, and magic resistance for 4 seconds.
Why?:
Currently, this really only helps attack speed based champions (your marksman) and sometimes other specific champions (Elise, Teemo, etc.) This change would work very well into his kit. It allows for a tanky Nunu to give his allies a little quick stimulant for a team fight for engaging, chasing, or fleeing. The values would be something along the lines of:
5/7.5/10/12.5/15 Armor and Magic Resistance (flat) with a 5/6.25/7.5/8.75/10% Bonus Armor and Magic Resistance (scaling). The Movement Speed would change from 8/9/10/11/12% to 10/11.25/12.5/13.75/15%, while the attack speed would be completely removed. The cooldown would stay the same. This would change the current blood boil's slight buffs with little downtime to a stronger team buff with longer downtime.
Thoughts?:
Does it not last long enough? Does it last TOO long? Is the armor and magic resist too weak? Should it be a total damage mitigation like Alistar's ultimate, but much weaker, and a fairly long cooldown (40 seconds)? You tell me!