TBH ARURF needs a 15 or 10 min ff.
sometimes it's just so mismatched and lop sided, but I guess the reason the ff is still at 20 is so the other players get to have fun crushing you for at least a little bit. idk. thoughts?
sometimes it's just so mismatched and lop sided, but I guess the reason the ff is still at 20 is so the other players get to have fun crushing you for at least a little bit. idk. thoughts?
You can thank the one lopsidedness of AR URF thanks to the random part. At least before teams would have a chance...now its just constantly a steamroll. Whoever decided to implement the random aspect of this game mode really did not think it through. I vastly preferred the non random URF game mode this just is not fun anymore and extremely frustrating getting stuck with gimped champions that simply do not scale well with URF. Do I still have fun games in random URF? Sure....but not nearly as much as I used to. Now I just find it annoying.
Make it /ff at 10 on this gamemode if your deciding to keep this silly random aspect of it.
aram is /ff at 15 might as well be that way with all customs
10 for sure
If it were a unanimous ff at 15 vote then I'd be down for it. No reason not to.
Need a 0 minute surrender so you can just quit as soon as you get in game and find the enemy team has Quinn, Wukong and Rengar on it.
15 minutes would be good. Any time games are regularly ending pre 20 the surrender time should be 15.
What it needs is 10 bans and not seeing the same champ over and over again.
TBH the game can still turn around after that amount of time, so stop being a pussy and get good
tired of playing this random bs.
5 or even 3 would be ok. my bottling a doubled by a gauren within the first one min. of the game if I could've FF right there I would've. he built a whole bunch of crit and spun his way through our team for an easy win.
I got Zed; won in 12 minutes with a 14/0/10 score. I'm complete shit at Zed, but he's such a broken champ in URF that it doesn't matter. They really need to fix the ARURF system, have some sort of balancing, or at the least lower the surrender timer. Q times are always under 10 seconds, so the only think stopping you from getting into game is the fact you're stuck in a lost game.