[{quoted}](name=LMQ TripleLift,realm=NA,application-id=3ErqAdtq,discussion-id=GE0UzQHZ,comment-id=0000,timestamp=2019-06-09T21:55:47.618+0000)
So two things. Firstly, let's be honest, your screenshots aren't even showing off an impressive disparity.
????
5/14, 2/14 vs 13/11
"no disparity"?
Secondly, matchmaking is pretty much impossible to actually balance until you get to the higher tiers...where there aren't enough players to actually make it work effectively. Here is why:
Let's say you have 2 similarly skilled players by every metrics except one mains
and the other mains
. Riven crushed this matchup easy so it looks like riot matchmaking is bad. When you have 10 different players and 140 champions with unique abilities and interactions it just gets insane to actually balance.
On the flip side sometimes their matchmaking(particularly in series) is handing one team a free win.(https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3062674788/38386924?tab=overview is a great example where we have an Orianna smurf on our team and they have a 43% winrate Voli on a series on their team)
So honestly, 80% of games are actually pretty well matched, though because of all the moving pieces it often doesn't look that way.
Cheers![slayer-pantheon-thumbs]
It's a lost faster to balance in lower tiers because you have such a large pool of players; the downside is that you don't have as much data on them.
Anyway, 1 game doesn't matter, I'm talking about long term balance. I wouldn't care if I had one bad team here and there, but not NINE OUT OF TEN. Especially when the tenth one only wins because they have an afk