NEW Gangplank is Broken.
Again.
So meanwhile, how about discussing the new Gangplank
. Just, whatever you guys think of him so far. Warning: My post has a lot of words.
Currently, I'm sitting on an 81% winrate in Silver as Gangplank
. (I've also had a Nunu ask if that was out of 4 matches. LOL. Math is too hard.) 22Wins, 5Losses as of this post. You are welcome to check op.gg It might only be Silver, but 81% is still 81%.
I hope what you guys find of interest is that I don't build
, as some players have "strongly insisted" that I do.
These are the items I like, depending on what I feel is necessary.
I've tried AP, during which I realized Lich proc didn't affect barrel damage. One of my first losses, no surprise.
I've tried stacking health, during which I realized it's just as cost-efficient as building AP when it comes to healing during a fight (assuming I lose the bonus health first).
I've tried stacking damage, during which I realized I could kill their farmed tanky Nasus by repeatedly applying true damage from my passive.
I've tried maxing cooldowns, after which I decided that I DO like popping barrels every 3 seconds when my Q is up (as opposed to every 5).
I've even tried using
after finding that I spent a lot of mana while farming in between fights and recovering HP with oranges.
Ultimately, I've found that maxed cooldowns and a mix of health and damage with applicable slows ASIDE from the less reliable barrels provide the best results.
Building health is obvious, I'm sure, so let's talk about why building 40% cooldown reduction and Raw AD seems to work well.
40% Reduction of Cooldowns:
Not only does the lowered Q cooldown allow for more gold and SS farming, it further exacerbates the need of the enemy laner to beat Gangplank
somehow, since breaking even in cs / kills means being behind due to Q. Should they not accomplish anything, well, Gangplank
is ahead.
Lowered W cooldown also relieves some of the pressure that enemy laners with more than one CC ability can exert if they get ahead due to jungler help.
The reduced cooldown on the Ultimate also allows Gangplank
to assist his team more frequently, without even leaving his lane. Sure, he might have to be more cautious of the enemy laner afterwards, but again, just breaking even in lane means being ahead in gold and it's not too difficult with maxed cooldowns.
Raw AD instead of Crit and Trinity
:
There's a simple reason for building raw AD instead of crit chance or Trinity. Crit chance and trinity don't increase his passive's damage as much as building raw AD does.
Now you might be thinking, just how often could you proc the true damage passive to make building Raw AD worthwhile? Crit and Trinity increase barrel damage more!
Well, with maxed cooldowns, Gangplank
can pop a barrel with Q every 3 seconds even if he can't reach it, and he can also pop a barrel with an AA and follow up by utilizing the movespeed boost and slows from items / chained barrels.
So the answer: very frequently. Just be sure that the barrels to be used for passive resets aren't linked together needlessly. The important part here is that while landing a hit from a barrel is unreliable, thus making the Crit damage and Trinity procs on barrels unreliable (else, mitigated more by armor), the melee passive proc used following the movespeed boost from popping a barrel is often easier to land.
If necessary, the Ultimate can be activated to slow the enemy while providing Gangplank
and his team with a movespeed boost.
really should not be underestimated.
Speaking of ults, I personally think Gangplank
excels in teamfights with AoE damage, followed up with passive procs, slows, and a strong ability to chase down fleeing enemies as long as they haven't completely escaped barrel range.
Well placed ults can turn around many teamfights as long as it's not a complete steamroll, with a large amount of AoE magic damage, an AoE slow linked to the damage, and an AoE movespeed boost for allies that even persists for 2 sec. after leaving the area.
I personally attribute my winrate to a combination of all that was mentioned above, with everything (particularly the Q farming and global ult) increased in frequency with the maxed CDR.
I suppose I'll end my Gangplank
post with my overall opinion that the new Gangplank is absolutely amazing and is now my favorite champion thus far.
And hopefully people stop questioning my damn
! The armor shred is just a bonus (and I don't need to hesitate as much to stick to tanks if I don't need to go after anyone else).
That said, how do you other Gangplank
players feel about the new Gangplank?
Have at it.
have been working okay for me so far. Should definitely start maxing cooldown reduction.
, rush
for mana, CDR, and some armor.
if you're taking lots of ap damage, or just need your oranges +
.
. You don't need
because Oranges, you don't need
unless you're facing a heavy AD team, and you don't need
because your R and your
because you're a bruiser, and you don't need
due to the AoE proc coupled with your Parrrley and your