@Riot, One Question: Why is Nidalee's Heal so Effective?
Comparing maximum values of various heals:
600 range / 120 mana / 12sec CD / single target /** (205 + 50%AP)**
http://leagueoflegends.wikia.com/wiki/Kayle
900 range / 100 mana / 15sec CD / single target / (240 + 40%AP)
http://leagueoflegends.wikia.com/wiki/Taric
750 range / 140 mana / 14sec CD / self-targeted or ally and self / **(308 + 42%AP + 7% bonus HP) **or (220 + 30%AP + 5% bonus HP)
http://leagueoflegends.wikia.com/wiki/Nami
725 range / 130 mana / 10sec CD / ally or enemy targeted with potentially 2 heals,** (185 + 30%AP)** each
http://leagueoflegends.wikia.com/wiki/Soraka
550 range / 10% maxHP + 40 mana / 2sec CD / allies only / (240 + 60%AP)
GLOBAL / 100 mana / 130sec CD / all allies / (525 + 82.5%AP) for Allies BELOW 40% Health, if you want to consider her Ultimate.
http://leagueoflegends.wikia.com/wiki/Sona
1000 range / 100 mana / 10sec CD / 1 ally and self / (165 + 30%AP) each at MAXIMUM effectiveness
For healing herself, AP
Nidalee has a more effective heal than:
Taric (because seriously, he's going to be building tanky, lacking AP, and the bonus health isn't going to boost his heal by much,
Nami , and
Sona .
[Not counting
Soraka's ult, though it'd only take 2 heals to match or surpass the amount healed.]
For healing herself (or individual allies),
Nidalee is on par with
Kayle, assuming both built a large amount of AP.
As for healing an ALLY, which you'd think the other champions, namely the supports should EXCEL at,
Nidalee is better than all Champions listed EXCEPT for
Kayle and
Soraka (who has to give up 10%MAX HP per cast).
The listed Supports (aside from
Soraka) only heal a larger total amount than Nidalee if they heal two targets in one activation, and that only applies if both targets actually needed the healing.
Now then, moving on to the main topic, Why is Nidalee's Heal so Effective? Or rather, Why does her Heal make her a problem?
In the case of Supports, if I remember correctly, Supports were given reduced healing ability or more at higher cost in order to prevent the ADC / Support lanes from becoming stagnant farm-fests. Makes sense. Seriously, those times were pretty boring.
How about
Nidalee though? She's usually on her own, and as mentioned above, her self-healing is above the supports'. Her being alone does NOT change the fact that the heal can lead to a relatively stagnant lane.. but in Nidalee's case it can be one-sided. Not many laners have long-range single-target Free-shot ("skill" shot, if you will. But I think this is a clearer term since it can and often will be thrown blind) nukes on low CD, zoning DoT vision-utility traps, and a set of 3 skills that are completely manaless and provide both mobility and melee-range damage ON TOP OF HAVING A STRONG HEAL.
In other words,
Nidalee not only has high damage, mobility, and is half manaless, she has a heal so that when she takes some hits to go in and fight, she can recover from it.
The best part for her is that her heal scales off AP instead of having a higher base at higher levels. She gets to enjoy having a more effective heal every single time she gets more AP!
Nidalee incurred some damage in Cougar form because that's her "more risk, more damage" form? No problem! Heal it up, use a mana potion if needed, repeat.
Nidalee's Heal essentially negates the "risk" portion of going Cougar form, especially since if it landed, she gets to move again soon after, and if it didn't.. it means they evaded and made distance anyway.
Nidalee does not need this Heal to lane or fight well. Since you guys are shaving off the parts of kits that aren't as necessary, maybe Nidalee's Heal should be looked at for nerfs, and if necessary, compensated elsewhere.
hard CC and slows
hard CC and vision
slow, hard CC, unique vision ability.
slows, knockback, teamwide Movement speed, resistance shreds.
???