TSM vs. TL A case study on unforgiving late game.
I know a lot of Solo Q Players are complaining about this exact situation happening to them.
Leading an entire game, having good Objective Control, and then one fatal team fight costing everything late game.
43 Minute Mark an engage goes wrong for Team Liquid and they pay the price with a combination of Weak Turrets, Long Death Timers and Banner of Command Siege Minions crashing in.