Savagery Suggestion; QoL for Mages, Supports, and Tanks
Savagery : Single target attacks and spells deal 1/2/3/4/5 bonus magic damage to minions and monsters and execute minions that survive with 2/4/6/8/10 Health or less.
I have a hard time farming in the mid game as a Tank, Support, or Mage without wave clear. Inspired by Aurelion Sol's new effect, this would help stabilize non-carries' gold income.