Savagery Suggestion; QoL for Mages, Supports, and Tanks

zC43Vd9D03··7 votes·587 views

Savagery : Single target attacks and spells deal 1/2/3/4/5 bonus magic damage to minions and monsters and execute minions that survive with 2/4/6/8/10 Health or less.

I have a hard time farming in the mid game as a Tank, Support, or Mage without wave clear. Inspired by Aurelion Sol's new effect, this would help stabilize non-carries' gold income.

3 Comments

LankPants1 votes

This may surprise you but Savagery is already a super strong mastery for tank junglers.

A lot of tank junglers actually have high level 1 attack speeds. Maokai, while not strictly a jungler is actually tied for the highest level 1 attack speed. Sejuani and Sion follow quite closely behind him and with the exception of Naut, Kench, Rammus, Cho and Mundo all jungleable tanks are above the standard .625 base attack speed. That's before mentioning that many tanks have an auto attack reset to help proc the mastery.

That's not to say this is a bad idea, just that from the tank side that mastery's already one of the best in it's tree.

Pengua1 votes

{quoted}

This may surprise you but Savagery is already a super strong mastery for tank junglers.

A lot of tank junglers actually have high level 1 attack speeds. Maokai, while not strictly a jungler is actually tied for the highest level 1 attack speed. Sejuani and Sion follow quite closely behind him and with the exception of Naut, Kench, Rammus, Cho and Mundo all jungleable tanks are above the standard .625 base attack speed. That's before mentioning that many tanks have an auto attack reset to help proc the mastery.

That's not to say this is a bad idea, just that from the tank side that mastery's already one of the best in it's tree.

Yet this change does not affect junglers in any way?

Illâoi Evê Siôn1 votes

Yep. I would really only like for farming to be easier in the mid game. Most champions have an easy enough time last hitting in the early game, but in the mid game you miss so much cs because minions survive with little Health, and you can't always use your abilities or don't always have good wave clearing abilities in the first place to keep your farm up compared to Marksmen and people like Zed, whose passive makes farming really easy.

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