Assassins tend to benefit the most having either range and/or mobility to gib someone by suddenly, but I didn't intend to say it's just them as some mages marksmen and fighters also do so. Given riot's only been adding to snowball, about anyone can start instakilling each-other regardless of their designed kit.
For example riot has said vlad is supposed to be a battle mage, a spell caster that excels in longer fights by wearing down the opposition through sustain; but that's not happening, being a couple items ahead either makes him unkillable or a walking death zone, but when he's a couple items behind he's nothing but a neon red dead weight. Lowering damage and raising sustain would level out the extremes here.
And when I say lower damage I don't mean just a few champions; I'm referring to all champions (either lowered base values or ratios, not both), several proved problematic items and masteries.
Akali is less balanced than before her rework lol.
How is it reasonable? I already laid it out flat; reduce spell-vamp for any & all DOTs & AOEs, which the Will of Ancients already had by the way. If that proves to be not enough; either raise champion cooldowns or reduce available cooldown reduction, or make mana costs mean something again.
Look at the previous couple season marksmen and some physical fighters could just drain through multiple opponents and win thanks to lifesteal's multiple applications, but unlike mages they are not limited by mana or cooldowns. Auto-attacks are unavoidable and ignore range once fired (except kalista as her's requires sight), lifesteal is amplifies by attack speed, damage, critical hits; and in the case of death's dance, also apply to extra physical damage sources either by abilities or active item uses.
Tell me again how fair is it to have an enemy; who has unavoidable attacks, massive damage output, and either mobility or crowd control to keep safe, to solo win fights against multiple enemies by tanking when they're supposed to be a squishy? Willful ignorance is just as flawed, but because riot has repeatedly shown favoritism to them, you think that makes it okay?
Perhaps it's a background conflicting interaction with windows 10, never liked how it's just a 'fixed' version of 8 anyway.
Dark harvest has again become a staple pick in aram if that tells anything. Similar to how electrocute and thunder-lords was before it, though more universal to a surprising degree of what'll proc it. Seriously tried it on a hand of oddball champions and items, and it's weird to get burst damage out of nowhere; stuff like amumu's despair, the aura of sunfire cape, using the blade of the ruined king, ext.
Don't see so let me explain, it's an opportunity cost, as you have limited item slots (less to work with in these shorter games); as the Will of Ancients only had 80AP and 10% cdr, it's passive was heal for 15% of magic damage dealt but only 5% for AOE & DOT abilities. Compare that to luden's echo, granting 90AP, 20% cdr, and +600 mana, and it's passive is occasionally turning an ability into an AOE.
Sure I can give examples, and didn't mean to surprise you with it, thought it was expected since it's more of a core design to mages than any other class, or should be anyway.
Let's look at anivia & malzahar, as she has been largely unaltered for years and he has been reworked a couple years ago during the class sweeps, though for sake of argument I'll only list their initial and final numbers (levels/ranks), but forgoing modifiers such as manaflow band or items to keep things simple.
Aniva has a base mana pool of 495, which goes up to 920 at max level, and mana regeneration from 8 to 21.5 (measured by 5 second intervals as riot standard). Her flash frost Q stun has a starting mana cost of 80 with a 10 second cooldown, and ends up as a 120 mana cost on a 8 second cooldown.
Malzahar's rework at launch (patch 6.9) has a mana pool of 375 scaling up to 843, and identical mana regeneration. His call of the void Q silence (which I'd argue is comparably debilitating to be hit with) only had a mana cost of 60 on a 6 second cooldown, both unchanging with rank.
Sure Malzahar's got a smaller mana pool to match his cost, but having similarly (high/low, unsure how to word that lol) mana regeneration, at max level and rank that means he can recast his Q from empty within 15 seconds; where as Anivia has to wait 30 seconds.
Again look up a couple paragraphs earlier, I'm referring to a game-wide damage nerf; but riot has been playing favorites for years. I frankly don't care what the meta is because I still play half the champion roster, sure I have go-tos like everyone else, but I remain flexible. I said the game's going downhill because has been too focused on making the game fun to watch by sacrificing what made it fun to play; the game started out as a team based RTS, but has devolved into a third person CoD simulator, see what I mean?