Miss Fortune's Ult needs some TLC
It comes to my attention that Miss Fortune's ultimate is a little bit lackluster. Unless you're building the controversial Mage Fortune, or your target sits like a braindead duck in the middle of your range of fire for the full duration, Bullet Time does very little damage.
As it stands, I use it as a ranged execute on low HP opponents. Simply because the only thing good about Bullet Time is the range.
It feels so weak compared to how the animation looks. THOUSANDS OF FLYING BULLETS!!! Itty bitty damage output... Bullet Time could use some fixing, heck, make it scale off AD as well as AP and the problem is solved while bringing Miss Fortune back into being picked and keeping her potential hybrid status.