A new rune for Sorcery

Colton147··1 votes·631 views

As the title says...

As many DoT/DPS champions, such as Brand, Heimerdinger, Zyra, Cassiopeia, and Malzahar, etc., are struggling and are usually forced to take Aery; so I thought of an idea to bring back Deathfire Touch... But a much better version than the old and much more superior than Electrocute and Conqueror.

Rune: Deathfire Touch

Tree: Sorcery

Effect: Dealing ability damage on enemy champions applies a burn and grievous wounds dealing 4/6/8% (60% AP scaling) (Levels 1, 7, and 13) of the target's maximum health in true damage per second up to 6 seconds all ranks for a maximum of 24/36/48% (Levels 1, 7, and 13) damage.

Cooldown: 30/25/20 seconds (Levels 1, 7, and 13); abilities reduce Deathfire Touch's cooldown by 3 seconds all ranks

By only putting an AP scaling to the new and improved Deathfire Touch will only allow AP champions to use it the most effectively and would be a waste for AD champions - giving AP champions an advantage for once.

2 Comments

Zerdun1 votes

Free Grievous wounds AND true damage? That's really way too much on a rune. Nix them while turning it into adaptive damage and while adding some AD scaling to keep design space open for any physical based champions that uses bleeds or something.

We don't really need to give AP champions an 'advantage' for a change. Fizz is an AP champion and he's disgusting.

Something closer to being 'balanced' would read more like this.

Damaging an enemy champion with an ability applies a burn dealing 2/4/6% (100 AP per additional % scaling and 100 Bonus AD per additional %) (Levels 1, 8, and 16) of the enemy champion's maximum health in adaptive damage per second up to 4 seconds at all ranks.

(damage would be effectively capping out at around 12% on an HP bar pre-mitigation for a caster and a little worse on AD champs minus Jhin)

Cool down: 35 seconds - whenever an ability damages a champion reduce this CD by 1/2/3 seconds

(This is where it would favor DoT based champions. An example would be Malzahar who's dot ticks every half second if i remember right giving him 7-21 seconds off the passive meaning his E meaning every other E will proc this.)

I would prefer if DoTs dealt damage every second to champions instead so I could lower the CD and possibly play with how abilities reduce the CD of the rune.

I feel with something like this you would be gated in a much healthier fashion and may still even be too strong.

What your proposing is something that any champ with a spammy / dot based will literally evaporate any HP bar regardless of build. The simple fact that you had to put a damage hard cap on it to keep it 'balanced' should have told you that your idea is probably disgustingly OP.

Warlord Rhinark1 votes

A regular Deathfire Touch would suffice. No need to add unnecessary grievous wounds and true damage.

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