Miss fortune's impure shots really needs some kind of visual indicator like darius's passive
Just for clarity's sake.
Just for clarity's sake.
The only things the stacks do is give you more damage per hit, so knowing the exact amount of stacks you already have on someone is less important than on stuff like darius or twitch, where the stacks have the secondary effect of buffing another ability
And you completely skipped over how her ult does more damage if the target has stacks on them?
Except it doesn't actually CHANGE her damage output at all. If she applies her 8 stacks via ult or AAs, she will do the EXACT same amount of damage regardless of whatever the total hit count you put on it.
Her ult can be used to drop 8 stacks on an enemy instantly for her AAs to be very powerful. Or, you can use AAs and gradually set up for a very bursty ult on that person. Want to know something though? You did the exact same damage over the course of that fight if you AAed X times and hit Y ult waves. Regardless of order. Her W damage is applied per application regardless of source of application. If you apply it 10 times, by ult or AA, it will still get you exactly 10 procs of it worth of damage from her W.
I get what you're trying to say, but you phrased it wrong and are a bit off. Yes as long as she is hitting someone, they will get stacks put on, so technically it doesn't matter to you how much they have because regardless it doesn't affect what you would be doing. If you are attacking them with 3 stacks, you wouldn't stop attacking them if you realized that they actually only had 2 stacks. The damage increases, but it's not something you need to be aware of:
Twitch needs to know the exact number to maximize on his E. Darius needs to know the number to maximize his Ult. Miss Fortune does not rely on the knowledge of how many stacks she has to continue doing what she is doing.
HOWEVER, if you were to Ult first onto a team, there is a chance that someone was able to dodge a few waves while other team members could not. In this case you would then focus your attention on those that would be taking more damage than not. So it is kind of important, but it's not a necessity like it is for Twitch and Darius.
It modifies how her Q prioritizes targets, unless they changed that with the update
I'm surprised they didn't do this to be honest. It was something so simple, yet they missed it.
[{quoted}](name=Maximum Zilean,realm=NA,application-id=3ErqAdtq,discussion-id=FtsaJze7,comment-id=0000,timestamp=2015-07-30T00:08:33.766+0000)
I'm surprised they didn't do this to be honest. It was something so simple, yet they missed it.
They dont really care about MF. This shows it.
If they didn't, they wouldn't have given her such an awesome story today. They wouldn't have bothered to rework her at all. They wouldn't have given her a badass skin.
And just to clarify, Miss Fortune IS a viable ADC despite what everyone keeps complaining about. The only bad MF players are those that have no idea how to play her properly (or make up excuses about how she sucks compared to other adcs when actual gameplay and probably Riot's internal statistics says otherwise.)
A viable champion without a gameplay identity that basically doesn't scale with anything and was mentioned twice in a 10 pages worth of story.
M'kay.
Isn't she the wombo ADC?
A wombo combo ADC that scales with AP.
If I wanted that, I'd pick Varus. At least he offers hard CC.
Q scales with AD W scales with AD and has a Attack speed boost E doesn't scale with AD, but you don't use it for damage anyways. R scales with AD through W.
And stop talking about champions you don't understand. She has a pretty good win rate (earlier when I checked she was only beaten by Sivir, Jinx, and Draven.) and everyone that plays her WELL agrees she doesn't need major buffs (the only one universally agreed upon is minions no longer disabling passive and not until later in the game.)
Q also scales with AP W deals magic damage E scales with AP only R scales with AP, yet it deals physical damage, and the ad scaling part of it deals magic damage( Yeah, she's not the best designed Champion)
Hybrid damage/scaling has never been a bad thing, especially since she gets it IN ADDITION to her regular physical damage. The majority of her damage is still physical: She's an auto attacking champion, not a caster. She still does just fine going pure ADC, you don't need to build AP on her to succeed.
I consider her one of the better designed champions. Teemo, however is the champion I say has the worst design (and not just because memes, his shrooms have such a toxic effect on vision wars. His Q isn't much better, lacking good counterplay and is pretty hard to see in a fight.)
They gave MF hybrid damage for one simple reason they didn't want her to scale so well with Armor pen I am guessing they didn't want her to abuse LW and BC and stacking AD and shredding everything with her ult And AA + Q would also deal decent damage of course
MF ult is really weird... if you build AP it deals more physical damage... if you build AD it deals more magic damage...
Though to get the most out of the AD part she will likely need to get in some auto attacks as well to abuse/use her W passive as much as possible
If you want wombo ADC you might as well pick graves and he can Q + R it will deal slightly less damage however it is instant and graves can then keep on auto attacking or running away if necessary
Actually, her ult has a neat use, since it has a longer range than her AA's and it sets W stacks, come lategame you can use it as -soon- as the fight starts, when their frontline is still a ways from you. By the time their frontline gets to your AA range, they have a lot of W stacks, and you shred them with AA's.
Well it also works the other way around I guess after a fight after MF already has stacks on a target (to finish off runners after a fight as it has longer range and MF doesn't have good tools for chasing... well at least not while minions are around)
I can see why you say to pick Graves for that. I haven't really payed much attention to him as I'm not really a fan but I've always considered him more of a burst adc rather than a wombo adc (though those two things could go hand in hand). But remember that Graves has to get very close when the wombo happens to get off his buckshot while MF can be really far away when ulting and easily hit the entire team.
I also find MF's kiting to be quite a bit better now with her passive reset and much stronger level 1 slow on her e.
I prefer 
she scales extremely well with AD and lifestyle through bloodthirster. Her identity is as an early game lane bully who can snowball her lead heavily through early and mid game pressure with impure shots serving as her primary gameplay identity. Seriously, that shit does hella damage to finish off fleeing opponents after they duel you, it's also pretty great in team fights and skirmishes.
If they didn't, they wouldn't have given her such an awesome story today. They wouldn't have bothered to rework her at all. They wouldn't have given her a badass skin.
And just to clarify, Miss Fortune IS a viable ADC despite what everyone keeps complaining about. The only bad MF players are those that have no idea how to play her properly (or make up excuses about how she sucks compared to other adcs when actual gameplay and probably Riot's internal statistics says otherwise.)
There's still no reason to play her over any other immobile ADC.
Better mobility, mean lane bully, never truly falls off, great team fight potential.
Of course if you are going to ignore that, that's on you. I'm just going to keep playing MF and win because she actually is pretty good and not trash tier like the forums think she is.
Better mobility, mean lane bully, never truly falls off, great team fight potential.
Of course if you are going to ignore that, that's on you. I'm just going to keep playing MF and win because she actually is pretty good and not trash tier like the forums think she is.
This guy knows where its at.
There's still no reason to play her over any other immobile ADC.
maybe simply enjoying her? Not everyone plays ranked. Not everyone is meta sheep
maybe simply enjoying her? Not everyone plays ranked. Not everyone is meta sheep
God I hate when someone use the term sheep. They just sound like an edgy teenager trying to act cool.
If they didn't, they wouldn't have given her such an awesome story today. They wouldn't have bothered to rework her at all. They wouldn't have given her a badass skin.
And just to clarify, Miss Fortune IS a viable ADC despite what everyone keeps complaining about. The only bad MF players are those that have no idea how to play her properly (or make up excuses about how she sucks compared to other adcs when actual gameplay and probably Riot's internal statistics says otherwise.)
Yeah, I'm sure that's the reason we see a MF every day. Right?
Or we could just kinda give her a REAL rework so that she isn't trash tier. Instead all these little nitpicks that are just avoiding the real issue of her not having any AD scaling skills and the skills she does have are either dumb for an ADC or SUPER niche at best.
(I'm just saying what does Double Up do better than
's Piercing Light?)
"You won't fight me in front of this almost dead minion!" -
2015-
real issue of her not having any AD scaling skills
Don't talk about champions unless you know how their kit works:
Q has an AD ratio W passive scales with AD and gives attack speed R applies stacks of W which again scale with AD.
Besides, trash tier adcs don't have a win rate only beaten by Draven, Jinx, and Sivir (as of yesterday) and still a good win rate around 50%
What reason is there to pick her over anyone other ADC (aside from maybe Varus) other than her being your waifu?
Edit: Also I'll say it: Winrate don't make a good champion. If you put all the ADCs in a lineup from most viable to least, I'm sure MF would be close to if not dead last.
Complaints on the forum also don't make a bad champion. If she was unviable, she wouldn't have a great win rate. I wouldn't be consistantly winning with her because I carried the game with her. It isn't people being idiots against her, I constantly play against people that make great plays and decisions.
And yes winrate isn't everything, but saying this as someone with a 60%~ win rate with Miss Fortune (who is basically my main ADC), she is completely viable. I've gone over the reasons several times enough in other posts on why she is in fact very playable, it's just peoples' uninformed opinions (and not actually trying her, just saying she sucks because her kit looks bad)
Also, I don't have waifus. I don't play her because she has bewbs, I play her because her kit is fun, she has a pretty good story, and has plenty of satisfying moments plays. My favorite skin on her was Arcade Miss Fortune cuz games, but it's now Captain Miss Fortune because she looks like such a badass captain.
Complaints on the forum also don't make a bad champion. If she was unviable, she wouldn't have a great win rate. I wouldn't be consistantly winning with her because I carried the game with her. It isn't people being idiots against her, I constantly play against people that make great plays and decisions.
Okay cool bro, so tell me what about Miss.Fortune's kit did you use in that game that you couldn't do better with another ADC? Did you use that sweet free mobility boot passive?
[{quoted}](name=Futa Chiyosuke,realm=NA,application-id=3ErqAdtq,discussion-id=FtsaJze7,comment-id=00090000000000000000,timestamp=2015-07-31T06:59:21.456+0000)
Okay cool bro, so tell me what about Miss.Fortune did you use in that game that you couldn't do better with another ADC? Did you use those sweet free mobility boot passive?
Her aoe wombo combo herp a derp.
Her aoe wombo combo herp a derp.
Unless you are talking about walking up to them and E+Ring them "SHE" doesn't have wombo combo. Her TEAM might have that, and sure I'll even go ahead and say if the stars align perfectly maybe she'll get her full ult damage off.
You know who does AoE AD scaling damage in a timely manner better?
What on her own right does
do?
[{quoted}](name=Futa Chiyosuke,realm=NA,application-id=3ErqAdtq,discussion-id=FtsaJze7,comment-id=0009000000000000000000000000,timestamp=2015-07-31T07:08:52.138+0000)
Unless you are talking about walking up to them and E+Ring them "SHE" doesn't have wombo combo. Her TEAM might have that, and sure I'll even go ahead and say if the stars align perfectly maybe she'll get her full ult damage off.
You know who does AoE AD scaling damage in a timely manner better?What on her own right does
do?
I was being sarcastic. Bullet Time is so easy to walk out of and leaves MF vulnerable.
Passive - I used it all the time and had it up frequently in lane. Made it very difficult to land a skillshot on me. Outside, used it to roam extremely well. Chasing and escaping also went well. I don't commit to team fights unless there is a safe distance between me and them (and that's just true of any ADC.)(Sivir has to burn her ult to roam, Jinx has to get a kill to roam, and most everyone else needs a target to hit or waste their only chase/escape tool to roam.)
Q - That Q buff may not show up as much mid-late game, but doesn't necessarily need it then. Early game, it gave her a lot more damage potential. Kept pressure on the enemy adc and at times, chunk them for a fourth of their TOTAL hp with the ricochet (don't hide behind minions? Most supports are ok with this.) In many games, I end up with considerably more health than the enemy lane, making it risky for them to make plays. Also a auto attack reset.
W - Free 6% of ad as stacking bonus magic damage on every auto attack? Very useful, max stacks is pretty brutal. Attack speed boost is amazeballs.
E - Slow to help with chasing/escaping/setting up a good ult. Other ADCs have stronger CC, sure, but she would be very strong/op if she was able to CC enemies herself and set them up for an ult (or just constant auto attacks. Late game, that deals more DPS as is standard for ADCs.)
R - What other ADC has a good AoE teamfight ult? Yes the damage starts low, but they get stuck in it and it WILL hurt. With a good team, it's not hard to set up (no different than Yasuo using allied knockups for his ult.) (Jinx doesn't have a teamfight ult, she has a execute-stragglers ult.)
Even if your team isn't focused around Miss Fortune, she still does great on her own.
TL;DR Roaming, Team fight ult, in-lane slipperyness, a mean lane bully.
TL;DR Roaming, Team fight ult, in-lane slipperyness, a mean lane bully.
In that order:
does roaming better (slow and constant mobility that DOESN'T disappear when a creep coughs on her leg), { while not on her ult {champion:429}} with hurricane she does more damage and has a sweet execute anyway ( AND THEY CAN'T WALK OUT OF IT AS EASILY WINK WINK),
dodges skillshots better and
,
can all bully better. All while having a better late game.
Your first statement is completely wrong. Kalista is no where near as good at roaming as Miss Fortune. They both have the same base movement speed, Miss Fortune can get an additional 70 move speed off her passive, kalista can only dash if she has a target to hit or uses her Q. If a creep hits you in the jungle, something went wrong. (Roaming is between lanes/objectives, not moving around in lane.)
Ashe needs you to not be behind minions, which MF has no problem doing, Draven has to get close to bully you, MF can just bounce from a minion and cover distance that way, not to mention she can AA+Q him for similar damage (and honestly Draven's numbers are ridiculous anyways and his axe bounce pathing is stupid easy for how strong it is.) Tristana needs to constantly land hits, and the moment she throws E out, you just walk away. Miss Fortune counters Graves: He is just outranged by her, simple as that: If he wants to bully, he has to burn more resources to get comparable damage to her. Corki you can just simply move out of where his phosphorus shot will end up. Post 6, similar deal.
Your first statement is completely wrong. Kalista is no where near as good at roaming as Miss Fortune. They both have the same base movement speed, Miss Fortune can get an additional 70 move speed off her passive, kalista can only dash if she has a target to hit or uses her Q. If a creep hits you in the jungle, something went wrong. (Roaming is between lanes/objectives, not moving around in lane.)
Ashe needs you to not be behind minions, which MF has no problem doing, Draven has to get close to bully you, MF can just bounce from a minion and cover distance that way, not to mention she can AA+Q him for similar damage (and honestly Draven's numbers are ridiculous anyways and his axe bounce pathing is stupid easy for how strong it is.) Tristana needs to constantly land hits, and the moment she throws E out, you just walk away. Miss Fortune counters Graves: He is just outranged by her, simple as that: If he wants to bully, he has to burn more resources to get comparable damage to her. Corki you can just simply move out of where his phosphorus shot will end up. Post 6, similar deal.
I think you might be trolling.
The first part isn't, the second is a garbled mess.
Either way, Miss Fortune doesn't need buffs. If you think she does, you need to actually play her right and figure out she doesn't.
I don't get it, why is
being sub-par at best (and I'm being SUPER generous about that "Sub-par") acceptable? Why wouldn't you want her to have changes to her kit that allow her to compete with the current generation of Marksmen? I get that you like her, I like
but I don't lie to myself and say that there aren't better picks or that he's the best in his area.
I can't tell if people just wanna be special snowflake by picking MF or if they just fear change!
went from (in my opinion) from obsolete to a solid pick with just a few skill changes and she still has her theme intact.
Because in all of the games I've played as Miss Fortune and against various other ADCs, I have never felt she was sub-par. I've never felt like I was struggling to stay relevent throughout the game. I've gotten a good win rate with her as well, and don't feel like she needs buffs.
That isn't to say I wouldn't mind buffs, but my big concern is she'll get nerfed because she's already pretty strong as is: I'll just repeat myself: People just do not understand her kit or take the actual effort to try and play her successfully. After her rework from months ago, I also thought she wasn't any good. Then I tried her again with a different build than before and did very well, going from Silver II to Gold V (and probably could do better if I tried.)
I usually think most of the "asking for clarity" stuff is kinda lame But this is actually pretty huge and would be useful, whenever I play Miss Fortune i'm just walking around wondering where my passive is at
I just think she need some QoL changes. This Impure Shots stack idea is amazing. I am all for it.
I just think she need some QoL changes. This Impure Shots stack idea is amazing. I am all for it.
Make it Rain should apply Impure Shots so it can scale and actually deal damage. It would also synergize with Bullet Time. Of course it needs to be balanced accordingly.
Make it Rain should apply Impure Shots so it can scale and actually deal damage. Of course it needs to be balanced accordingly.
Yep.
I always thought MF should have an attack speed scaling, and ad one on her ult, kinda like Lucian. I liked that concept. His ult out damage his autos late game, and he can run and gun. I thought it could work on MF.
Please, please, please.
Additionally, one little change to Impute Shots might give MF her Bounty hunter identity.
When she reaches a certain number (ex. 4) stacks on an enemy, MF gains a movement speed buff towards the character, and if killed while the stacks are still active, gains extra gold.
It's true that MF is less reliant on stacks than those champions. We are just asking for more clarity (which is one of Riot's main philosophies). We want to know how many stacks are on our targets (especially after an ult) and how long we have before they expire.