Why remove spell vamp but keep lifesteal?
I'm just curious. I've only been playing this game for a little over a year now and it was already a bit passed whenever the removed spell vamp before I actually realized it. Now since I'm a few patches behind (I haven't played in a month) I have no idea if they did anything to help the mage game. Really would like to see some sort of spell vamp back since now ADC's can just auto from afar and get healed if they're low and we mages can't.
And yes, sometimes I would build
on Ahri if I was behind just to get that Spell Vamp on my Q which would probably have been equivalent to several autos from an ADC. Not all the time, but sometimes. And it did work.



, It's extremely nerfed and situational. Back in S3, We called it "Morello's Nerf Bat" because he hated sustain so much. Heck, he even has a mage item to counter sustain called "Morellonomicon."