Rito, when is Lee Sin getting his compensation for the chilling smite nerf?
Pls "compensate" him well (✿◡‿◡)
Pls "compensate" him well (✿◡‿◡)
buff him like veigar please
Gotta love them "compensation" buffs
Zed should "compensated" aswell for the removal of DFG
Be careful of what you wish for....
Lee Sin used the Warrior enchantment,Chilling Smite AND DFG. He needs to be compensated HARD.
Yes pls 
People still think Lee is OP. LOL
the problem with lee sin is that he has a godlike early game but he complety disapears late game (outside of the ocasional kick in the a$$), wich means he needs a power shift
passive:
40% early game is too much. in my opinion it should scale with levels.
20% lv1, 40% lvl6, lasts 3 attacks at lvl11 and lasts 4 attacks at lvl16
Q: lee-sin depends on his Q to perform successfull ganks. But instead of being the spam-to-win that it is right now, it should give players a better way to counterplay
speed reduced to 1800, range reduced to 1000/900
W: lee sin's most problematic skill. Not because of the shield or the ward-hopping, but because of the uber sustain and range. the way it is now, lee can outrange most champions with both Q and W.
range reduced to 1800 spellvamp removed (spellvamp works with smite, wich is unfair to other junglers)
another "issue" is that if lee uses his W in himself, it's CD gets lowered to 6s. On itsef it's not very problematic, but with 40%cdr, iron will' cd gets reduced to 3,6s, which means perma sustain lee-sin
increase cd on W to 8/9s if lee uses it on himself
E and R are fine.
the point of these changes (numbres need to be tweaked) i to make lee-sin stuggle more in his early jungling/ganking but making more of a threat late game
Riot: After countless posts on the boards we've decided that the community is right about how Lee Sin's damage is a bit high. So we've decided to change his R's scaleing from 200% to 500% because we feel we may have hit him a bit too hard with the last set of nerfs.
You know!
No.