Lets Talk About Zyra's Plants and its AI
I absolutely love to play Zyra mid and as a support and I love everything about this rooting/knock-up champ, but lately I feel like her gameplay is getting a bit stale due to her plants being kited far too easily
Suggestions for making her better: ---Improve plant AI priority focus on 1) targets designated by AA after plants emerge 2) Champions 3) Minions/Neutral Monsters ---Increase Seed storage capability to 3 but keep the max 4 plants at 1 time. ---Plants gain improved duration (like 1 second or something) after killing target champion, minion, or neutral monster ---Ultimate effected plants deal bonus damage along with attack speed buff. ---Improve responsiveness of w (placing seeds)
The most frustrating part about Zyra's kit is the reliability of her plant AI. The plants will attack targets if you "mark" them with your own auto attack or is the closest target and will continue attacking that target until changed or is out of range. Ok that sounds reasonable, but there is a slight problem.
More often than not I will use a w q combo for a thorn spitter (best attack range) on an enemy champion for optimal harass and what happens? My plants start attacking minions while the champion is escaping still in range of my plants AA (the attack range indicator update was sooo needed) and if in bot lane the opposing support usually kills my plant off without fear for that extra gold.
So what's the problem? Compare Zyra's plants and their AI to Heimerdingers Evolution Turrets. His turrets are effective because of their champion priority targeting, large AA range, are Permanent with 3 at a time, and their passive charge shots with penetration.
How does Zyra compare? Her plants AAs are much slower than the Evolution turrets, Plants last 10 seconds, Plants can be prevented from being deployed, usually only fights with 2 plants at a time (you can have 4 but that's a lot of prep and enough time for your enemy to be able to easily counter) and lack the much needed Champion priority AA function. ----The plants do deal more magic damage than heimer's turrets if you only count the initial shot, not including the AA speed and charge shot, but are far outclassed by the time the turrets/plants are active, the charge shot bonus effects, heimers healing effect on his turrets, and the feasible 2 plants vs 3 turret scenarios-----
These are buffs that I believe would help Zyra in the long term. The plants are only around for 10 seconds and unless placed out of minion/monster range or dropped right next to a champ wont attack them. I find as a support that most times vs mobile adcs or ranged supports that it is better to use your w as a ward than activating them with q or e so you don't end up just giving extra gold over 10 seconds or what not.