The Mysteries of League - Volume 1

ItemsGuy·7/28/2015, 11:04:12 PM·17 votes·3,113 views

Now, to preface, I'm a long-time League player. Probably a mixture of around 4k games under my belt, and I've been around since the original 40 champions. I've seen Riot in its awkward adolescent stage, its rebellious teenage stage, you name it. While this thread was initially conceived as a scathing critique of the mechanics that I'm sure many a Rioter looks back to and groans at, I've sprinkled in some forced tongue-in-cheek humor to make it more lighthearted and palatable. Think of this as both a critique, and a celebration of all of the...interesting facets of League's design that I've bumped into over the years.

I'm not challenging whether these champions and mechanics are fun, but rather, that they have a bit of awkward mechanical nuance to them. Now, let me dust off this tome, and transcribe my findings!

Why does Akali have an AoE slash as an assassin focused around marking and killing single, vulnerable targets?

Why is Azir, a backline zone controlling mage, rewarded for ramming himself into people? With such a large range of threat, why does he zip around the battleground so gracefully?

Why does Corki have an Armor shred, and 4 other abilities that don't benefit from it in any way?

Why does Darius's Innate passive deal magic damage while scaling off of AD, especially in the context of Reprimand's free Armor Penetration?

Why does Evelynn, an assassin, have an ult that...slows enemies, grants her a shield for every enemy hit, and is more effective on people the further from death they are?

Why does Ezreal have several Attack Speed boosts and a physical damage on-hit Q (that does not benefit from Attack Speed) on a kit that primarily scales off of AP and deals magic damage?

Why does Fiddlesticks have 3 abilities that immensely favor fighting clustered teams, and two that could get him killed when fighting more than one enemy? Is he in cahoots with this Zeke item 3050 guy?

Why does Fiora's Riposte deal magic damage and scale off of AP? Why does her new ult encourage her to fight in large teamfights (rather than one-on-one skirmishes) with its AoE reward, considering that positioning for it in such a situation would get her killed?

What's up with Galio's kit in general, am I right, people? [pause for canned laughter] Is he a sturdy, anti-initiation tank? Is he a poke/siege support? A team initiator?

What's that old sea dog Gangplank about? What's a global, AoE, slowing, magic damage ult doing on a skirmishing fighter? Why do his heal and ult scale off of AP when the rest of his kit revolves around AD-scaling physical/true damage? Why a melee-range attack modifier on a kit that rewards him for poking enemies from as far away as possible?

Why does Garen's ult not scale off of anything and deal magic damage on an otherwise entirely physical/AD-scaling kit? Why does such a big and loud man want to hide in a tiny bush? Does the scent of the tall blades of grass remind him of home?

Why does Graves have an attackspeed steroid (that cools down faster with higher attackspeed) when his main damage consists of AoE, AD-scaling burst abilities--especially since his numerous nerfs have attempted to push him away from DPS and more towards skirmishing burst? Why does he have a slow in-combat scaling defensive Innate passive when the rest of his kit (sans the steroid) heavily favors explosive hit-and-run fights?

Why does Heimerdinger have so many Hexplosives? Isn't that kind of ZIggs's thing? Is this some sort of scientific collaboration? (I eagerly await the day Ziggs finally gets his bomb-lobbing turrets)

Man, I'm not even going to touch Irelia. How about a joke instead? "Knock, knock" "Who's there?" "Irelia has three damage types, two scaling types, and slaps you with a surf board."

In general, what's up with the weird AP-scaling/magic damage abilities on AD champions? Is making that AP on item 3057 feel useful really worth it? Is it worth the resigned, yet bitter tears of Miss Fortunes and Corkis everywhere?

Why does Kalista throw her allies (for no damage) and spawn moving wards on a kit otherwise focused around kiting and stacking spears on single enemies? Why is she allowed to have so much utility while having access to lategame damage and survivability that make her ghost parents proud? Hey, Ashe called, she wants her niche back!

Why does half of Karthus's kit reward him for running and dying strategically in the middle of the enemy team (he lives, he dies, he lives again!), while the rest of his kit is focused more around keeping enemies as far away from him as possible?

What is Kayle? Is she an ally-saving support? A poke mage? An AoE mixed damage marksman? A lategame carry that is also her own early game support? A currently trending diet superfood? You be the judge!

Why is part of Khazix's kit so focused on ripping up isolated enemies, while his other abilities (and evolutions) heavily favor fighting clustered enemies? On the topic of Kha'Zix, why is item 3074--an AoE lifesteal item meant for fighters--so much stronger on AD assassins?

Why does KogMaw, a marksman with incredible range and tools to keep enemies away from him, have an Innate passive that only takes effect when Kog'Maw dies and is within close range to someone? Is that the surprise?

Speaking of which, why does Zyra, a mage/support with many ranged tools and more than enough AoE CC to keep enemies off of her, have an Innate passive that only takes effect when she dies?

Why does Leona have an Innate passive that only reaches full effectiveness if her abilities are staggered (since it doesn't stack or anything), and 4 other abilities she wants to land at the same time?

What's the point of Lissandra's Innate passive and spammable AoE poke on a burst/point blank AoE/initiation mage? If you ask me, I think Xerath wore it better.

Why does Lucian have an ultimate that prevents him from performing basic attacks on a kit centered so heavily around weaving them in between quick ability uses? When will he forget Senna and realize that him and Thresh are a match made in competitive tier lists?

Why does Malphite throw rock wheels at single targets to chase them, on a kit that's otherwise built around sudden burst AoE initiation? How come Sion's ult is a cooler version of his? Is there envy underneath that stoic and rocky exterior?

Why does MasterYi have a teamfight damage-soaking channeled heal on a kit that's otherwise all about moving and attacking at blinding speeds, with his sword boots and ring sword? Do the goggles do anything?

With MissFortune's most recent kit tweaks pushing her more towards stacking bonus on-hit damage onto single enemies, why is the rest of her kit a weird hodge-podge of multi-target utility, damage, and poke? What's with the AP-scaling physical damage and AD-scaling magic damage? Why do I gotta pay for her VU?

Why does Mordekaiser have 3 abilities that vastly boost his damage output and durability in clustered teamfights, while the other 2 are gimped in anything other than duels?

Why does Nidalee have a heal/Attack Speed boost on a kit built around poking and skirmishing with quick combinations of abilities? Why the weird AP/AD split when both forms are best used in form-changing combos? Why doES HER Q SPEAR NOT RENDER

Why does Nocturne have DPS-oriented AoE damage and sustain on his Innate, when the rest of his kit is more styled around chasing down and shredding isolated enemies?

Why's Nunu just a weaker version of pre-rework Gangplank? Will the Snow Brothers ever have their day?

Why does Pantheon have a spammable, ranged nuke and three other abilities that either let him get right on top of enemies, or reward him for already closing that gap? Will he ever drop the whole "Artisan of War" thing and follow his dreams?

Why does Poppy have an ult that rewards her for throwing it onto anyone who isn't the high-damage, low-durability champion she just football-tackled into a tower?

Why does RekSai have such a powerful single-target killing tool that is only made quickly available after thrashing around in the middle of a clustered teamfight? Why do her theming and mobility make her out to be a single-target ambusher while her primary DPS ability and the execution of her Fury mechanic make her into a Darius-style AoE brawler?

Why does Rengar, whose primary strength lies in single-target ambushes in skirmishes, have an AoE (AP-scaling, magic damage-dealing) nuke tied to a defensive steroid that is most useful in the middle of the enemy team?

Why does Rumble, whose basic abilities are built around carefully managing his unique resource, have an ultimate that has absolutely nothing to do with it?

Why do Ryze's two man damaging spells consist of a single-target nuke that can't reliably hit enemies in the middle of their team, and a nuke/set-up that is at its most effective against enemies within butt-touch distance of their entire team?

Why does Shaco have guaranteed mini-crits on backstabs and a clone that benefits from his physical damage stats, and 3 significant magic damage-dealing AP nukes? But more importantly, is that a mask, or a face? Whatever happened to Ram Steed?

Why does Shen have a taunt, as well as a shield that benefits him if it's not broken?

What's the deal with Singed in general? What's his ult for? Does he want to chase other people to chase him, or does he want to chase other people (so he can fling and slow them)? Why is he farming behind my tower and why won't my jungler come and kill him? : (

Like with Corki, why does Sion also have an armor shred on a kit where the majority of his ability damage comes from AP-scaling magic damage? Also, why the long-ranged (minion-throwing?) poke on a kit defined around close ranged threat? Are the minions running away really fast? Does he speak the language of dragons?

What's Sivir's spellshield for? What does it have to do with her throwing those weird chakrams? Why are the ones she throws with her basic attacks so small?

Why do 3 of Skarner's abilities make him want to sit in the middle of a team to slowly CC them while the other 2 define him as an ambushing, kidnapping tank?

Why does Talon have such long-range AoE burst as a single-target assassin? Why does his Innate passive seem more at home on a long-range kiting champion, to the point where Ashe pretty much just got a better version she can actually take advantage of?

Like with Leona, why does Taric have an on-hit Innate passive that benefits from staggering many low-cooldown abilities, and a kit full of longer-cooldown abilities he wants to use all at once? (I suppose the same could be said with Alistar...)

Why does Teemo get so much damage out of two primary abilities (one of which being a mana-less on-hit DoT) while also having enough utility to make a season 5 support blush? Why are his invisible mines that can slow you to a crawl also kill anything that isn't a tank from 30%-50% health?

Why does Thresh have one of the strongest ally-saving abilities in the game while still having some of the strongest offensive set-up in the game? Why is spooky skellyman saving his buddies? Did he kill Senna because she was the only thing standing between him and one of the most common botlane combos in season 4?

Why does Tristana, who has the longest consistent basic attack range in the game and two self-peeling tools, get rewarded for jumping face-first into the entire enemy team?

Why does Varus have a long-range, drawn-back sniper style poke with an in-fight snowballing attackspeed steroid and a DPS tool that is only optimized when he quickly throws out abilities in between sets of basic attacks? Also, what's with the wardrobe? Is only his neck cold?

Why does Urgot, whose basic abilities allow him to poke, kite, and siege from considerable range, have an ultimate that throws him (and prepares him for being) directly in the middle of the enemy team?

Why does Vi have such a long cooldown Innate passive shield, but an Armor shred/Attack Speed boost that gives her a reason to commit to longer brawls? Why does she have a big wind-up gap-closing punch when her ult already puts her right next to her intended victim?

Why does Vladimir have a huge AoE burst damage-amplifying ult when his damaging abilities are weak but spammable?

Why does Yasuo have a stationary, projectile-blocking wall on a kit that enables and demands constant, in-fight movement (including an ability that can put him in the middle of a team from over 1000 units away)?

And that...[puts down pen, stretches wrist] is currently the whole of my findings. See anything you agree with? Anything you disagree with? Anything that has won you over with its unconventional and mechanically contradictory charm? Feel free to leave it all in the comments!

30 Comments

Knight SoIaire 7/28/2015, 11:36:08 PM3 votes

this is a 2 sided coin

in case of garen his ult deals magic damage so you couldnt deny him the capability to hurt you with one well bough item

in case of fiora where one of her skills scales of ap its to cut that skill out of offensive use ... its utility and you are meant to be granted utility for using it

in case of a guy like rumble ... its because his ultimate isnt a basic skill that he constantly shuffles around to have fun with the heat ... he needs his ult when situation arises and he needs to identify that situation correctly ... thats enough of an requirement and making his ult cost heat wouldf bump his skill cap sky high

in most cases its to cut counterplay so your champion couldnt be rendered useless to easily in some cases it prewents champions from being too hard to play effectively (also this is a hard ballance topic ... if you cant guarentee your power to be usefull due to skill cap ... you usualy get a lot of it as a compensation ... so if you do hit you hit like a truck) in some cases its to force a purpose on a skill

the cases when you listed champions kit having dual purposes ... those the only cases where you make true sence ... thou this laso doesnt apply to every champion you listed

owerall i rate this as a good thread ... its a constructive feedback that can serve as guidelines for champion reworks if they need one

Rallen3207/29/2015, 1:06:13 AM2 votes

Regarding the Ezreal question (AS boost and AD on-hit mixed with magic damage spells), I would assume the answer is because each of his spells have some kind of secondary effect. Q gives the 1 sec. CD boost, W boosts AS for allies (and also used to heal them while reducing enemy AS, but thats old) and E offer a quick flash whenever you need it. So regardless if you build him AP or AD, you can still feel good about using every spell.

OverpoweredSoap7/28/2015, 11:21:44 PM2 votes

Might wanna switch the Karma icon to the Karthus one. :p

manbearswine7/29/2015, 11:01:59 AM1 votes

{quoted} Why is Azir, a backline zone controlling mage, rewarded for ramming himself into people? With such a large range of threat, why does he zip around the battleground so gracefully?

Alright,I'm going to answer some of these: azir has a dash because riot has a tendency to overload new champions with things they really don't need,it's stupid,it makes no sense,it's done in complete disregard to their design philosophies,but it's obviously there(thresh and kalista are other great examples).

Why does Corki have an Armor shred, and 4 other abilities that don't benefit from it in any way?

Because corki is a mid game adc and part of his thing is bringing magic damage to the table,while still being an adc.

Why does Darius's Innate passive deal magic damage while scaling off of AD, especially in the context of Reprimand's free Armor Penetration?

Bruisers tend to deal a good combination of magic and ad damage to be harder to itemize against and give them a more consistent damage output,as they can't afford to pen items,but you don't want them instagibbing squshies while being worthless against tanks either.

Why does Evelynn, an assassin, have an ult that...slows enemies, grants her a shield for every enemy hit, and is more effective on people the further from death they are?

Because an assassin with her invisibility proved impossible to balance,so they turned her into a bruiser/initiator/flanker.

Why does Ezreal have several Attack Speed boosts and a physical damage on-hit Q (that does not benefit from Attack Speed) on a kit that primarily scales off of AP and deals magic damage?

same as corki.

Why does Fiddlesticks have 3 abilities that immensely favor fighting clustered teams, and two that could get him killed when fighting more than one enemy? Is he in cahoots with this Zeke item 3050 guy?

Because zhonya exists and his w helps him jungle a lot,so it makes sense.

Why does Fiora's Riposte deal magic damage

I'm guessing to give her more damage in lane while reducing her burst late.

and scale off of AP?

To scale better with baron buff and trinity(as is all ap ratios on champions who don't build ap).

Why does her new ult encourage her to fight in large teamfights (rather than one-on-one skirmishes) with its AoE reward, considering that positioning for it in such a situation would get her killed?

It's still good one 1v1,but an issue with melee adcs is that they end up strong in 1v1's but not great outside of them,creating rather annoying champions who focus on splitpushing,so they are trying to make her stronger in teamfights to create a different pattern for her as a melee adc,it most likely will fail anyway(cause melee adcs are cancer) but you can see the logic behind it.

Why does Graves have an attackspeed steroid (that cools down faster with higher attackspeed) when his main damage consists of AoE, AD-scaling burst abilities--especially since his numerous nerfs have attempted to push him away from DPS and more towards skirmishing burst? Why does he have a slow in-combat scaling defensive Innate passive when the rest of his kit (sans the steroid) heavily favors explosive hit-and-run fights?

To make him a strong duelist,his kit is about getting in your face and dealing a lot of damage,the rest of his kit is to help him with that,as even with his passive he is a squishy with 525 range.

Why does half of Karthus's kit reward him for running and dying strategically in the middle of the enemy team (he lives, he dies, he lives again!), while the rest of his kit is focused more around keeping enemies as far away from him as possible?

Because he needs some safety in lane,on top of it also being used to keep enemies in his range after dying,besides his ult is supposed to be used after dying as well,as that way it cannot be interrupted.

What is Kayle? Is she an ally-saving support? A poke mage? An AoE mixed damage marksman? A lategame carry that is also her own early game support? A currently trending diet superfood? You be the judge!

definitely not a poke mage. She's basically a classic utility carry(like ashe),just scales with ap instead.

Why is part of Khazix's kit so focused on ripping up isolated enemies, while his other abilities (and evolutions) heavily favor fighting clustered enemies? On the topic of Kha'Zix,

He is still focused on isolation,he just has some fall backs if that doesn't happen.

why is item 3074--an AoE lifesteal item meant for fighters--so much stronger on AD assassins?

How is it meant for fighters? I'm guessing it changed purpose after a while,fighters also want defensive stats,sure as hell not ad+lifesteal.

Why does KogMaw, a marksman with incredible range and tools to keep enemies away from him, have an Innate passive that only takes effect when Kog'Maw dies and is within close range to someone? Is that the surprise?

Because his weaknesses is getting jumped on,so it is once again somewhat of a failsafe if he can't capitalize on his strengths.

Speaking of which, why does Zyra, a mage/support with many ranged tools and more than enough AoE CC to keep enemies off of her, have an Innate passive that only takes effect when she dies?

Because her aoe cc really isn't enough to keep enemies away from her,especially with their unreliable nature,so same as kog,something to make her a bit more useful when people do manage to capitalize on her weaknesses.

Why does Leona have an Innate passive that only reaches full effectiveness if her abilities are staggered (since it doesn't stack or anything), and 4 other abilities she wants to land at the same time?

To give her choice between lockdown and damage.

What's the point of Lissandra's Innate passive and spammable AoE poke on a burst/point blank AoE/initiation mage? If you ask me, I think Xerath wore it better.

Specifically to help her with laning phase,she has itemization to compensate once laning is over.

Why does Lucian have an ultimate that prevents him from performing basic attacks on a kit centered so heavily around weaving them in between quick ability uses? When will he forget Senna and realize that him and Thresh are a match made in competitive tier lists?

Because his ultimate is sort of an empowered auto attack with longer range which allows for better kiting.

Why does Malphite throw rock wheels at single targets to chase them, on a kit that's otherwise built around sudden burst AoE initiation? How come Sion's ult is a cooler version of his? Is there envy underneath that stoic and rocky exterior?

Because otherwise you would get an even more binary champion who is even more of a walking ult,this one is rather obvious.

Why does MasterYi have a teamfight damage-soaking channeled heal on a kit that's otherwise all about moving and attacking at blinding speeds, with his sword boots and ring sword? Do the goggles do anything?

To help him mitigate some of his weaknesses(getting easily exploded in teamfights),otherwise again,even more of a binary champion.

Tentakill Myself7/29/2015, 6:18:29 PM1 votes

Bard Why does Bard have the power to appear anywhere and take items away from people but can't learn english?

ItemsGuy8/6/2015, 1:11:32 PM1 votes

Looks like Darius has at least escaped the list--now that his Innate bleed deals physical damage, his full kit finally benefits from that armor penetration! Everyone who has been using "B-b-but champions need mixed damage so they don't get countered by defensive items!" as an excuse for magic damage on purely AD kits can officially pack up and go home.

Now, if only Corki could have his day in the sun...

All Day Tay Tay7/29/2015, 2:51:51 AM1 votes

darius passive is magic partially so he has mixed damage (if they start stacking heavy armor he still has a good amount of damage) and also so he cant attack once and get a full stacked item 3071

TurquoiseYoshi7/29/2015, 4:47:44 AM1 votes

Heimer has rockets and turrets. Bombs aren't too far off from his "thing".

Kuroi867/29/2015, 6:07:29 AM1 votes

Why does Vladimir have a huge AoE burst damage-amplifying ult when his damaging abilities are weak but spammable?

I think you answered yourself here.