Drakes
I know Drakes are a hot topic. I love the new air drake, I love the mountain and water one, but infernal is a problem. Two infernals on one team is gg and I've seen that in Gold tier, and my Master and Diamond friends confirm that in high tier. It's just not fun to outright lose a game to RNG if you don't happen to have either a strong early game team, or an early lead. I'm not saying there's an issue with either of those things, it's that back to back infernals cause an issue. You can't come back from it.
I would propose that back to back infernals would not be possible. Or outright remove infernal and in place of it add a "golden drake" that gives gold (like the old one did). Or nerf the damage increase of the second infernal % dmg increase.
It's straight up not fun to play those games where the brink of defeat is held on whether our jungler can win the smite battle, or if he dies too soon. The whole point of a drake is to stir up the game and make people fight for an objective. It was never intended to be the deciding factor of an entire game. Even baron doesn't have that kind of deciding factor, and it was intended to be a higher profile objective that would help close out a game. Baron is healthy gameplay, double infernal is not.
Thank you for your time.
Sincerely, Ace