Riot, fix jungle items for good and stop changing them. Enough gimmicks
For instance, basing jungle items off of already existing options. It's counter-intuitive as fuck. Luden's Echo already exists, and it's an option. Stop shoehorning mechanics into jungle items when they should be merely bases for how you decide to build in the future. AP junglers, BY DEFAULT, moving 10% faster than any other jungler is really dumb, and I play a lot of AP junglers. Just give it 10% CDR god dammit.
The Cinderhulk passives prevents tank junglers from building the stronger AoE burn, Sunfire Cape. Not only that, but the item itself is very badly designed and doesn't work well as a tank item compared to SotAG or Juggernaut.
Season 3 jungle items worked very well at providing unique effects, but not overriding options or providing overwhelming effects. Jungle has turned into one large cheese fest.
I really loved the first set of jungle items. SotLE and SotAG were really, really satisfying to build. Lizard Elder's burn was an intriguing and unique effect, and SotAG's raw tank stats were super useful on any champion who wanted to be beefy (up until they reworked it). They weren't overwhelming in the least, and as a tank or fighter you could choose between these items without sacrificing vital stats. SotSW wasn't the best item, but at least it didn't give AP junglers raw artificial power upon completion. Jungle items were relatively cheap and merely a basis for how you intended to play that game, and not your mandatory every-game spike like they are now.