@CertainlyT Why was Mordekaiser reworked into his least optimal lane?
In Top Morde has a high chance of fighting other CQC champions, Mid the lane is shorter so it's easily for him to get away from ganks even thought ganks have more routes to come from, (doubled edged sword). Also while in mid while he might be our ranged 90% of the time but he is still capable of wave clearing with his Old Q,W,E so he can farm under tower or do whatever the player feels needs to be done with the wave.
At bot lane, with the new changes Morde is entirely reliant on his ally's help to scale in and out of lane. Alone he's the most kiteable champion in the game with no form of CC, no MS boosts or range. He's almost assured a defeat in lane unlike his other juggernaut cousins who are able to survive to the late game.
While with his W passive he gets EXP faster but he doesn't get gold. No one's winning a game of league with no items.
Personally I think this was a miss of a rework for Morde and if you feel a champion like this reworked Morde absolutely needs to happen, then why not give it to Yorick. All the abilities are right along the same path.
An AD smack'em ghoul, a healing ghoul that would give EXP, an ranged damage ghoul and a revive ghoul. Yorick can even take the dragon with him with him as well and buffs too. That'd be cool allowing for Jungle Yorick. Speaking of Jungle in this rework, I've been seeing alot of people saying they're just going to turn this into Jungle Morde. Not sure what that will bring so I might as well test it on the PBE.
P.S. Not sure if this belongs in Gameplay & Balance or Skins & Champion Concepts since technically the new Morde isn't out yet. Sorry if it's in the wrong place.